Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.
Scanned 9/6/2026
Install to Claude Code
npx -y skills add arjun988/blender-skills --skill scene-assembly --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: scene-assembly
description: Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.
license: MIT
metadata:
author: https://github.com/arjun988
version: "1.0.0"
domain: blender
role: specialist
triggers: scene assembly, layout, linking, library override, collection instance, level layout, set assembly, outliner organization
related-skills: environment-artist, set-dressing, blender-modeler, lighting, qa-review
---
# Scene Assembly
Layouts that scale. Clear collections. Linking/overrides for big sets.
## When to Use
- Levels, dioramas, cinematic sets
- Assembling modular kits into spaces
- Library linking / collection instances
- Outliner structure for team scenes
## Workflow
```
Block layout (greybox) → Modular assemble → Set dressing
→ Lighting volumes → Cameras → QA pass → Optimize visibility
```
## Collection Structure
```
COL_Layout
COL_Modular_Geo
COL_SetDressing
COL_Lights
COL_Cameras
COL_FX
COL_Collision
COL_Trash / COL_Ref
```
## Linking Strategy
| Approach | When |
|----------|------|
| Collection instance | Repeated modular pieces |
| Library link + override | Shared hero assets across scenes |
| Append | One-off ownership transfer |
Prefer non-destructive linking for repeated kits.
## Layout Rules
1. Greybox scale and navigation first
2. Snap to grid for modular kits
3. Hide heavy collections while dressing
4. Keep world origin meaningful (level zero)
## Performance Hygiene
- Instance repeated meshes
- Cull unseen interiors
- Separate streaming volumes if game-oriented
- Avoid unique high materials on every duplicate
## Handoff
- Dressing → `set-dressing`
- Mood → `lighting` + style skill
- Gate → `qa-review`
## Constraints
### MUST DO
- Establish collection hierarchy early
- Greybox before final dressing
- Name cameras and light groups
### MUST NOT DO
- Dump everything in Scene Collection
- Apply library overrides casually without need
- Duplicate hero meshes instead of instancing
## Reference Guide
| Topic | Reference | Load When |
|-------|-----------|----------|
| Collection Template | `references/collection-template.md` | When needed |
| Linking Overrides | `references/linking-overrides.md` | When needed |
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