PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.
Scanned 9/6/2026
Install to Claude Code
npx -y skills add arjun988/blender-skills --skill psx-horror-style --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: psx-horror-style
description: PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.
license: MIT
metadata:
author: https://github.com/arjun988
version: "1.0.0"
domain: blender
role: specialist
triggers: PSX horror, PS1 horror, Puppet Combo, retro horror, affine texture, crunchy lowpoly horror, VHS horror
related-skills: horror-style, lowpoly-style, lighting, materials, camera-cinematography, compositing
---
# PSX Horror Style
Crunchy low-poly horror. Affine textures. Fog. Limited palette. Tension over fidelity.
## When to Use
- PS1-era horror game looks
- Puppet Combo / retro survival horror vibes
- When `horror-style` needs explicit PSX constraints
## Core Tenets
1. **Low poly, high dread** — Few tris, strong shapes
2. **Texture crunch** — Low-res, nearest filtering feel
3. **Vertex / affine warping cues** — Subtle wobble optional
4. **Fog + darkness** — Hide draw distance sins
5. **Analog grit** — VHS/CRT via compositing sparingly
## Vs Related Styles
| Skill | Role |
|-------|------|
| `horror-style` | Broad psychological horror direction |
| `lowpoly-style` | General PS1/PS2 / Lethal Company |
| `psx-horror-style` | Horror + PSX crunch specifically |
## Modeling
- 100–800 tris for many props
- Characters chunky; faces minimal
- Interiors modular, repetitive, oppressive
## Materials / Textures
- 64–256px textures common
- Limited palette; indexed feel
- Flat shading or very low smooth
- Emissive screens as narrative props
## Lighting & Camera
- Single practical lights; deep shadows
- Low camera, narrow spaces
- Fog/mist mandatory for depth
- Optional handheld noise (`camera-cinematography`)
## Compositing Extras
- Slight blur / chromatic aberration
- Posterize / crush colors carefully
- Film grain / VHS overlay subtle
## Constraints
### MUST DO
- Keep poly and texture budgets intentionally low
- Prioritize fog, sound-design-friendly spaces
- Stage sparse narrative props
### MUST NOT DO
- Modern PBR microdetail as primary look
- Bright clean global illumination
## Reference Guide
| Topic | Reference | Load When |
|-------|-----------|----------|
| Psx Horror Budgets | `references/psx-horror-budgets.md` | When needed |
| Psx Horror Palette | `references/psx-horror-palette.md` | When needed |
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