Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
Scanned 9/6/2026
Install to Claude Code
npx -y skills add arjun988/blender-skills --skill apocalypse-worlds --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: apocalypse-worlds
description: Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
license: MIT
metadata:
author: https://github.com/arjun988
version: "1.0.0"
domain: blender
role: specialist
triggers: post-apocalyptic, post-apoc, zombie apocalypse, alien invasion, dystopian, utopian, post-human, wasteland
related-skills: environment-artist, prop-artist, materials, set-dressing, vehicle-artist
---
# Apocalypse / Dystopia Worlds
Collapse language: scavenged materials, faded brands, improvised repairs.
## Lanes
Post-apoc wasteland · Zombie cities · Alien invasion damage · Dystopian control · Utopian veneer · Post-human ruins
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Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra, wenyan-lite, wenyan-full, wenyan-ultra. Use when user says "caveman mode", "talk like caveman", "use caveman", "less tokens", "be brief", or invokes /caveman. Also auto-triggers when token efficiency is requested.