Design & UX
UI, UX, design systems, accessibility, visual design, and frontend polish
Browse design & ux skills
Showing 2,401–2,424 of 8,277 skills
> Establishing reading order through type — size, weight, color, spacing, case, and position as hierarchy signals
> Mathematical type scales — modular, major third, perfect fourth, golden ratio, custom scales, and when each is appropriate
> Temporal design — enter/exit asymmetry, stagger patterns, easing functions (ease-out for enter, ease-in for exit), duration by element size, interruptibility
> Token taxonomy covering primitive, semantic, and component tokens with naming conventions, aliasing chains, theme switching, and the token-to-code pipeline.
> UI state inventory — empty, loading, partial, error, success, offline, disabled, read-only, and how each state communicates system status
> Responsive as a design decision — content-first breakpoints, progressive disclosure, and treating every viewport as a first-class design target
> Optimizing for reading — line length (measure), line height (leading), paragraph spacing, text alignment, hyphenation, and reading patterns (F-pattern, Z-pattern)
> Building functional palettes — primary/secondary/accent selection, neutral scales, semantic colors, and tint/shade generation for production design systems
> Design system nomenclature for semantic and descriptive names, color naming, size naming, and maintaining consistent vocabulary across design and code.
> Purposeful animation — Disney's 12 principles adapted for UI, easing curves, duration guidelines, choreography, motion as feedback vs decoration, reducing motion
> Small moments that delight — trigger, rules, feedback, loops/modes (Dan Saffer's framework), when micro-interactions aid usability vs decoration
> Google's adaptive design language covering dynamic color extraction from wallpaper, HCT-based tonal palettes, elevation through tonal surface color rather than drop shadows, shape theming with corner families, and choreographed motion with shared-axis transitions.
> Image in design — art direction, aspect ratios, focal point composition, image treatments (duotone, overlay, blur), placeholder strategy, and the role of image as hero vs. supporting element
> Illustration system design — style consistency, spot vs. hero illustrations, illustration as brand voice, abstract vs. representational choices, and illustration tokens for systematic production
> Icon design principles — optical sizing, stroke consistency, pixel grid alignment, metaphor clarity, icon families, filled vs outlined states, and icon as a systematic visual language
> Visual kinship — elements sharing color, size, shape, or texture are perceived as related, creating categories without explicit labels
> Spatial grouping — elements near each other are perceived as related, controlling group membership through distance, with common region as a proximity amplifier
> Motion grouping — elements that move or change together are perceived as a unit, with implications for animation, loading states, and batch operations
> Pattern completion — the brain fills gaps in incomplete shapes (closure) and follows smooth paths over abrupt changes (continuity), with implications for icons, progress indicators, and visual flow
> Combining typefaces — contrast principles, superfamilies, serif+sans pairing rules, pairing by x-height and proportion, limiting to 2-3 families
> Microsoft's cross-platform design system covering the five foundational elements (light, depth, motion, material, scale), Acrylic and Mica materials, reveal highlight interactions, connected animations, responsive container strategies, and the Fluent 2 token theming architecture.
> System response design — immediate vs delayed feedback, optimistic updates, progress indicators, confirmation patterns, undo vs confirm, toast/snackbar/banner
> Empty and error state design — empty states as onboarding, error states as recovery, 404 pages, zero-data states, degraded states, constructive error messages
> Living system maintenance covering contribution models, deprecation processes, versioning strategies, adoption metrics, and documentation standards for treating a design system as a product.