Category

Design & UX

UI, UX, design systems, accessibility, visual design, and frontend polish

8,201
skills in category
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Browse design & ux skills

Showing 2,3772,400 of 8,201 skills

Harness Design WebA

> Token-bound web component generation. Scaffold from design tokens and aesthetic intent, implement with Tailwind/CSS and React/Vue/Svelte patterns, and verify every value references the token set — no hardcoded colors, fonts, or spacing.

designtypescriptgo
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20
Harness Design SystemA

> Token-first design management. Discover existing design patterns, define intent through curated palettes and typography, generate W3C DTCG tokens, and validate every color pair for WCAG compliance.

designgonode
0
20
Harness Design MobileA

> Token-bound mobile component generation. Scaffold from design tokens and aesthetic intent, implement with React Native, SwiftUI, Flutter, or Compose patterns following platform-specific design rules, and verify every value references the token set with native convention compliance.

designtypescriptgo
0
20
Harness Design CraftA

> LLM-judgment-based design ceiling-raiser. Three branchable phases — CRITIQUE finds what's mediocre, POLISH applies high-craft moves, BENCHMARK scores against curated exemplars. The ceiling counterpart to harness-design (declared-intent enforcement, rule-based) and the design-pipeline floor audits.

designgonode
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20
Gof Prototype PatternA

> Clone objects using prototype registry and structured clone for deep copy scenarios.

designtypescriptgo
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20
Detect Design DriftA

> Detect design-system drift — hardcoded values where tokens exist, and raw HTML primitives where registered components exist. The rule-based floor of design-pipeline (detect half). Reports findings; never modifies source. Pairs with a separate align-design-system fixer skill (deferred to a sibling sub-project).

designnodeexpress
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20
Design WhitespaceA

> Space as a design element — macro vs. micro whitespace, breathing room, density control, and whitespace as a signal of quality and luxury

designrefactoringdocumentation
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20
Design Visual HierarchyA

> Directing attention through size, color, contrast, position, isolation, and motion — the system that tells the eye where to go first, second, and third

designrustgo
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20
Design Typography FundamentalsA

> Anatomy of type — x-height, ascenders, descenders, counters, serifs, stroke contrast, optical sizing, and how anatomy affects readability

designgodebugging
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20
Design Typographic HierarchyA

> Establishing reading order through type — size, weight, color, spacing, case, and position as hierarchy signals

designgoaws
0
20
Design Type ScaleA

> Mathematical type scales — modular, major third, perfect fourth, golden ratio, custom scales, and when each is appropriate

designgoexpress
0
20
Design Transitions TimingA

> Temporal design — enter/exit asymmetry, stagger patterns, easing functions (ease-out for enter, ease-in for exit), duration by element size, interruptibility

designjavascriptgo
0
20
Design Token ArchitectureA

> Token taxonomy covering primitive, semantic, and component tokens with naming conventions, aliasing chains, theme switching, and the token-to-code pipeline.

designjavascriptgo
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20
Design State DesignA

> UI state inventory — empty, loading, partial, error, success, offline, disabled, read-only, and how each state communicates system status

designrustgo
0
20
Design Responsive StrategyA

> Responsive as a design decision — content-first breakpoints, progressive disclosure, and treating every viewport as a first-class design target

designgotesting
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20
Design ReadabilityA

> Optimizing for reading — line length (measure), line height (leading), paragraph spacing, text alignment, hyphenation, and reading patterns (F-pattern, Z-pattern)

designgodebugging
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20
Design Palette ConstructionA

> Building functional palettes — primary/secondary/accent selection, neutral scales, semantic colors, and tint/shade generation for production design systems

designgoruby
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20
Design Naming ConventionsA

> Design system nomenclature for semantic and descriptive names, color naming, size naming, and maintaining consistent vocabulary across design and code.

designgoreact
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20
Design Motion PrinciplesA

> Purposeful animation — Disney's 12 principles adapted for UI, easing curves, duration guidelines, choreography, motion as feedback vs decoration, reducing motion

designjavascriptgo
0
20
Design Micro InteractionsA

> Small moments that delight — trigger, rules, feedback, loops/modes (Dan Saffer's framework), when micro-interactions aid usability vs decoration

designjavascriptgo
0
20
Design Material Design 3A

> Google's adaptive design language covering dynamic color extraction from wallpaper, HCT-based tonal palettes, elevation through tonal surface color rather than drop shadows, shape theming with corner families, and choreographed motion with shared-axis transitions.

designgorails
0
20
Design Imagery PhotographyA

> Image in design — art direction, aspect ratios, focal point composition, image treatments (duotone, overlay, blur), placeholder strategy, and the role of image as hero vs. supporting element

designrustgo
0
20
Design Illustration StyleA

> Illustration system design — style consistency, spot vs. hero illustrations, illustration as brand voice, abstract vs. representational choices, and illustration tokens for systematic production

designgoexpress
0
20
Design IconographyA

> Icon design principles — optical sizing, stroke consistency, pixel grid alignment, metaphor clarity, icon families, filled vs outlined states, and icon as a systematic visual language

designgoangular
0
20