验证闭环 run_and_verify validate_scripts verify_delivery read_scene edit_script 交付门禁 编译 跨文件依赖 parse error 场景树完整性 —— 当你改完代码/场景需要验证或交付前自检时使用
Scanned 9/13/2026
Install to Claude Code
npx -y skills add wgt19861219/godot-mcp-enhanced --skill godot-mcp-verify-loop --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: godot-mcp-verify-loop
description: "验证闭环 run_and_verify validate_scripts verify_delivery read_scene edit_script 交付门禁 编译 跨文件依赖 parse error 场景树完整性 —— 当你改完代码/场景需要验证或交付前自检时使用"
---
## 改 → 跑 → 验证闭环
把"理解 → 改 → 跑 → 编译验证 → 交付门禁"串成 checklist,避免只跑一种验证就交付。工具细节见 `godot-mcp-core.md`。
**何时用**:改完代码/场景后需要验证、交付前自检时。
**checklist**:
- [ ] 1. `read_scene` / `read_script` — 理解现有结构(属性类型解析)
- [ ] 2. `edit_script`(**search_and_replace 优先**)/ `write_script` — 修改
- [ ] 3. `run_and_verify(capture_tree=true)` — headless 跑 + 结构化错误分析(自动识别 autoload 相关 headless_limitation)
- [ ] 4. `validate_scripts` — 触发 Godot 完整 `load()` 编译(含**跨文件依赖**,捕 headless 运行遗漏的 Parse Error)
- [ ] 5. `verify_delivery` — 交付门禁(场景树完整性 + 脚本健康 + 性能 + 自定义断言 + GDD 合规)
**常见偏离**:
- 只跑 `run_and_verify` 不跑 `validate_scripts`(漏跨文件编译错误——两者可能不一致,以 run_and_verify 实跑为准但 validate_scripts 补跨文件依赖)
- 运行时工具(signal/tilemap/particles 等)误认为持久化(headless 退出即丢失,持久化须 add_node + save_scene)
- 忘记 `_mcp_done()`(execute_gdscript 片段模式超时)
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