bridge e2e 运行时验证 game_bridge_install run_project wait_for_bridge game_query ping game_input game_wait take_screenshot frame-verify 录制 回归测试 输入模拟 —— 当你需要验证运行时行为、做 E2E 测试、模拟输入或回归测试时使用
Scanned 9/13/2026
Install to Claude Code
npx -y skills add wgt19861219/godot-mcp-enhanced --skill godot-mcp-bridge-e2e --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: godot-mcp-bridge-e2e
description: "bridge e2e 运行时验证 game_bridge_install run_project wait_for_bridge game_query ping game_input game_wait take_screenshot frame-verify 录制 回归测试 输入模拟 —— 当你需要验证运行时行为、做 E2E 测试、模拟输入或回归测试时使用"
---
## 运行时验证 / E2E 流程
把"安装 Bridge → 启动游戏 → 连接 → 模拟输入 → 留证"串成可遵循的 checklist,避免遗漏前置步骤。工具细节见 `godot-mcp-bridge.md` 与 `godot-mcp-recording.md`。
**何时用**:需要验证运行时行为、做 E2E 测试、模拟输入、回归测试、Bug 复现时。
**checklist**:
- [ ] 1. `game_bridge_install(project_path)` — 一次性安装 Bridge autoload(端口 9081,写 project.godot)
- [ ] 2. `run_project(project_path, wait_for_bridge=true)` — 启动游戏并等 Bridge 就绪(`bridge_timeout` 默认 10s)
- [ ] 3. `game_query(method="ping")` — 确认连接(期望 `status: "ok"`);未连排查:未 install / 游戏没运行 / 密钥权限
- [ ] 4. 操作 + 验证:`game_input`(send_key/send_mouse_click/send_text)模拟输入 → `game_wait`(wait_for_node/wait_for_property)等状态变化
- [ ] 5. 留证:`take_screenshot`(**GPU viewport 真渲染**,非 headless 空白)/ 或 `frame-verify`(反作弊退化检测)
**常见偏离**:
- 忘记 `game_bridge_install`(query/input 直接报 BRIDGE_NOT_CONNECTED)
- 游戏没运行就 query(Bridge 只在游戏运行时监听)
- 用 headless `screenshot` 做运行时视觉确认(headless 用 RendererDummy,2D/3D 均空白)→ 必须用 bridge `take_screenshot`
- 节点路径不用绝对路径(`game_write`/`game_wait` 的 `path` 必须以 `/root/` 开头)
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