Web and App implementation guide for 3D UI. Trigger when user wants actual 3D objects, perspective effects, and spatial depth.
Scanned 9/3/2026
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---
name: 3d-ui
description: Web and App implementation guide for 3D UI. Trigger when user wants actual 3D objects, perspective effects, and spatial depth.
date_added: "2026-06-17"
risk: safe
source: self
source_type: self
---
# 3D UI
> "Breaking the plane. Interfaces that exist in a three-dimensional, rotatable space."
## When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the `design-it` skill and is not meant to be triggered directly.
## Core Principles
1. **True Depth (Z-Axis Translation)**: Elements don't just have shadows; they physically move closer to or further from the camera.
2. **Perspective**: Use CSS perspective or WebGL to create realistic vanishing points.
3. **Interactive Rotation**: Elements should respond to mouse movement or device gyroscope by tilting or rotating in 3D space.
## Visual DNA
- **Colors**: Bold, striking palettes like **Midnight Luxury** or **Industrial Chic**. 3D elements need high contrast to show their geometry.
- **Typography**: Bold, blocky, or extruded text.
- **Graphics**: Instead of flat icons, use rendered 3D assets (.glb, .gltf, or high-res PNGs of 3D objects).
## Web Implementation
- Rely heavily on `perspective`, `transform-style: preserve-3d`, and `rotateX`/`rotateY`.
- **CSS Example**:
```css
.perspective-container {
perspective: 1000px;
display: flex;
justify-content: center;
align-items: center;
}
.card-3d {
width: 300px;
height: 400px;
transform-style: preserve-3d;
transition: transform 0.5s ease;
/* Initial slight rotation */
transform: rotateX(15deg) rotateY(-15deg);
}
.card-3d:hover {
/* Straighten out on hover */
transform: rotateX(0) rotateY(0) translateZ(50px);
}
/* Inner elements popping out */
.card-content {
transform: translateZ(30px); /* Pushes content 30px closer to viewer */
}
```
## App Implementation
### SwiftUI
```swift
struct Card3D: View {
@State private var dragOffset = CGSize.zero
var body: some View {
VStack {
Text("3D Card")
.font(.largeTitle.bold())
.foregroundColor(.white)
}
.frame(width: 300, height: 400)
.background(
LinearGradient(colors: [.blue, .purple], startPoint: .topLeading, endPoint: .bottomTrailing)
)
.cornerRadius(24)
.shadow(radius: 20)
// Magic 3D effect based on drag gesture
.rotation3DEffect(
.degrees(Double(dragOffset.width / 10)),
axis: (x: 0, y: 1, z: 0),
perspective: 0.5
)
.rotation3DEffect(
.degrees(Double(-dragOffset.height / 10)),
axis: (x: 1, y: 0, z: 0),
perspective: 0.5
)
.gesture(
DragGesture()
.onChanged { value in
withAnimation(.interactiveSpring()) {
dragOffset = value.translation
}
}
.onEnded { _ in
withAnimation(.spring()) {
dragOffset = .zero
}
}
)
}
}
```
- SwiftUI makes this incredibly easy with `.rotation3DEffect()`.
- Use the `perspective` parameter (default 1/6, higher = more distorted) to control the camera distance.
- Link the rotation axes (`x`, `y`) to drag gestures or CoreMotion (gyroscope) for interactive 3D UI.
### Flutter
```dart
class Card3D extends StatefulWidget {
@override
State<Card3D> createState() => _Card3DState();
}
class _Card3DState extends State<Card3D> {
Offset _offset = Offset.zero;
@override
Widget build(BuildContext context) {
return GestureDetector(
onPanUpdate: (details) {
setState(() => _offset += details.delta);
},
onPanEnd: (_) {
setState(() => _offset = Offset.zero); // Snap back
},
child: TweenAnimationBuilder(
tween: Tween<Offset>(begin: Offset.zero, end: _offset),
duration: const Duration(milliseconds: 200),
curve: Curves.easeOut,
builder: (context, Offset offset, child) {
// Perspective Matrix
final transform = Matrix4.identity()
..setEntry(3, 2, 0.001) // perspective
..rotateX(-offset.dy * 0.01)
..rotateY(offset.dx * 0.01);
return Transform(
transform: transform,
alignment: FractionalOffset.center,
child: Container(
width: 300,
height: 400,
decoration: BoxDecoration(
gradient: const LinearGradient(colors: [Colors.blue, Colors.purple]),
borderRadius: BorderRadius.circular(24),
boxShadow: const [BoxShadow(color: Colors.black45, blurRadius: 20)],
),
alignment: Alignment.center,
child: const Text('3D Card',
style: TextStyle(color: Colors.white, fontSize: 32, fontWeight: FontWeight.bold)),
),
);
},
),
);
}
}
```
- The secret to perspective in Flutter is `Matrix4.identity()..setEntry(3, 2, 0.001)`.
- Wrap the target container in a `Transform` widget and apply rotations on the X and Y axes.
- Use `TweenAnimationBuilder` to smooth out the return-to-center physics.
### React Native
```jsx
const Card3D = () => {
const pan = useRef(new Animated.ValueXY()).current;
const panResponder = useRef(
PanResponder.create({
onStartShouldSetPanResponder: () => true,
onPanResponderMove: Animated.event([null, { dx: pan.x, dy: pan.y }], { useNativeDriver: false }),
onPanResponderRelease: () => {
Animated.spring(pan, { toValue: { x: 0, y: 0 }, useNativeDriver: false }).start();
},
})
).current;
// Map drag distance to degrees
const rotateX = pan.y.interpolate({ inputRange: [-200, 200], outputRange: ['20deg', '-20deg'] });
const rotateY = pan.x.interpolate({ inputRange: [-200, 200], outputRange: ['-20deg', '20deg'] });
return (
<Animated.View
{...panResponder.panHandlers}
style={{
width: 300, height: 400,
backgroundColor: '#6b21a8',
borderRadius: 24,
justifyContent: 'center', alignItems: 'center',
// Pseudo-3D transforms
transform: [
{ perspective: 1000 },
{ rotateX },
{ rotateY }
]
}}
>
<Text style={{ color: '#fff', fontSize: 32, fontWeight: '700' }}>3D Card</Text>
</Animated.View>
);
};
```
- True 3D models require `react-three-fiber`.
- For UI perspective transforms, use the `transform` array: `[{ perspective: 1000 }, { rotateX: '...' }, { rotateY: '...' }]`.
- `perspective` MUST be the first item in the transform array for the effect to render correctly.
### Jetpack Compose
```kotlin
@Composable
fun Card3D() {
var offset by remember { mutableStateOf(Offset.Zero) }
val animatedOffset by animateOffsetAsState(
targetValue = offset,
animationSpec = spring(dampingRatio = Spring.DampingRatioMediumBouncy)
)
Box(
modifier = Modifier
.size(300.dp, 400.dp)
.pointerInput(Unit) {
detectDragGestures(
onDrag = { change, dragAmount ->
change.consume()
offset += dragAmount
},
onDragEnd = { offset = Offset.Zero },
onDragCancel = { offset = Offset.Zero }
)
}
.graphicsLayer {
// Apply 3D rotation based on drag offset
rotationX = -animatedOffset.y * 0.1f
rotationY = animatedOffset.x * 0.1f
cameraDistance = 8f * density // Sets the perspective
}
.shadow(20.dp, RoundedCornerShape(24.dp))
.clip(RoundedCornerShape(24.dp))
.background(Brush.linearGradient(listOf(Color.Blue, Color.Magenta)))
) {
Text("3D Card",
color = Color.White, fontSize = 32.sp, fontWeight = FontWeight.Bold,
modifier = Modifier.align(Alignment.Center))
}
}
```
- Apply 3D transformations inside `Modifier.graphicsLayer { }`.
- Set `rotationX` and `rotationY` for the tilt.
- **Critical**: Set `cameraDistance` to establish the Z-axis perspective vanishing point. Usually `8f * density` is a good starting point.
## Do's and Don'ts
- **DO**: Tie 3D rotation to user input (mouse move on web, device tilt on mobile) for maximum impact.
- **DON'T**: Make text itself 3D unless it's a massive headline. 3D text is generally unreadable at small sizes.
## Limitations
- This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
- Ensure appropriate contrast ratios and responsive behaviors are verified separately.
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