Unity game mods via BepInEx, Harmony, MonoMod, IL2CPP or Mono - RimWorld, Valheim, Subnautica, Lethal Company, Risk of Rain 2, Stardew Valley, Oxygen Not Included, Kerbal Space Program, and generic Unity targets.
Scanned 9/3/2026
Install to Claude Code
npx -y skills add ShugokiFable/Ultimate-AI-Starter-Bundle --skill unity-mod-frameworks --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Unity Mod Frameworks?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/shugokifable-unity-mod-frameworks-6e56e787)More formats (shields.io, HTML) on the badges page.
---
name: unity-mod-frameworks
description: Unity game mods via BepInEx, Harmony, MonoMod, IL2CPP or Mono - RimWorld, Valheim, Subnautica, Lethal Company, Risk of Rain 2, Stardew Valley, Oxygen Not Included, Kerbal Space Program, and generic Unity targets.
---
# Unity / BepInEx / Harmony mod development
Read `game-modding` -> `references/MODDING-LAWS.md` before the first write:
version snapshot, evidence ladder, and the never-invent rules apply here too.
Start with `references/OVERVIEW.md` for the shared toolchain, then the
specific reference below.
| Target | Reference |
|---|---|
| RimWorld | `references/rimworld-harmony.md` |
| Valheim | `references/valheim-jotunn.md` |
| Subnautica | `references/subnautica-nautilus.md` |
| Lethal Company | `references/lethal-company.md` |
| Risk of Rain 2 | `references/risk-of-rain2.md` |
| Stardew Valley | `references/stardew-valley.md` |
| Oxygen Not Included | `references/oxygen-not-included.md` |
| Kerbal Space Program 1 | `references/kerbal-space-program.md` |
| Harmony patch order and safety (cross-game) | `references/dotnet-harmony-patching.md` |
Resolve the exact game build, loader, mappings, and framework versions before
implementing. Never invent an API, hook, signature, ID, or asset path.
Is this your skill, or is something wrong with this listing? . Author removals are honored within 72 hours.
No comments yet. Be the first to comment!