Use when reading or writing AArch64 or AArch32 Thumb assembly, inline asm in C, AAPCS64 register roles, or NEON and SVE vector code. Not for ABI detail across ISAs: use abi-and-calling-conventions.
Scanned 9/12/2026
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---
name: assembly-arm
description: 'Use when reading or writing AArch64 or AArch32 Thumb assembly, inline asm in C, AAPCS64 register roles, or NEON and SVE vector code. Not for ABI detail across ISAs: use abi-and-calling-conventions.'
---
# ARM and AArch64 assembly
AArch64 has 31 general 64-bit registers, a clean load-store instruction set, and per-core SIMD through NEON. This skill reads compiler output and writes correct inline asm for it.
## Contract
| Field | Bound contract |
|---|---|
| Trigger | The task reads GCC or Clang AArch64 output, writes inline asm or standalone assembly, decodes AAPCS64 register roles, or writes NEON intrinsics or SVE kernels. |
| Authority | Read-only. The skill explains, drafts, and annotates assembly; edits land in the user's source through the normal coding path. No remote mutation. |
| Side effect | None. Output is analysis and drafted code in chat. |
| Done | The drafted assembly assembles for the named target, or the compiler output under discussion is explained register by register. |
## Inputs
- The C or C++ source, compiler output, or assembly fragment: required.
- The target: required. `aarch64-linux-gnu` for application cores, `arm-none-eabi` with `-mthumb` for 32-bit Cortex-M.
- The purpose: required. Reading output, writing inline asm, or vectorizing.
## Procedure
1. Generate a baseline. Write the C version first and read its output before hand-writing anything. Done when: the compiler's own code for the same function is on screen.
```bash
aarch64-linux-gnu-gcc -O2 -S foo.c -o foo.s
aarch64-linux-gnu-objdump -d a.out
```
2. Map registers by role. The table names are the ABI's, and assembly must respect them. Done when: every register in the fragment is classified.
| Register | Alias | Role |
|----------|-------|------|
| `x0` to `x7` | `w0` for 32-bit use | Arguments and return values, caller saved |
| `x8` | | Indirect result location, or syscall number on Linux |
| `x9` to `x15` | | Temporaries, caller saved |
| `x16`, `x17` | `ip0`, `ip1` | Intra-procedure call scratch, do not keep values across calls |
| `x18` | | Platform register, reserved on some platforms, do not use |
| `x19` to `x28` | | Callee saved |
| `x29` | `fp` | Frame pointer |
| `x30` | `lr` | Link register, return address |
| `sp` | | Stack pointer, must stay 16-byte aligned at public interfaces |
| `v0` to `v7` | `q`/`d`/`s` views | FP and SIMD arguments and returns, caller saved |
| `v8` to `v15` | | Callee saved, low 64 bits only |
3. Read the common instructions. Load and store are separate from arithmetic, which only runs on registers. Done when: each instruction in the fragment parses.
```asm
ldr x0, [x1] // load 64-bit
ldrb w0, [x1] // load byte, zero-extended
strb w0, [x1] // store byte
ldp x0, x1, [sp] // load pair
stp x29, x30, [sp, #-16]! // store pair with pre-index writeback
add x0, x1, x2 // x0 = x1 + x2
mul x0, x1, x2 // low 64 bits of the product
madd x0, x1, x2, x3 // x0 = x1*x2 + x3
sdiv x0, x1, x2 // signed divide
udiv x0, x1, x2 // unsigned divide
cmp x0, x1 // set flags from x0 - x1
cbz x0, label // branch if zero, no flags needed
blr x0 // branch to address in register, set x30
ret // return through x30
adrp x0, symbol // page address of a symbol
add x0, x0, :lo12:symbol
```
4. Write the standard prologue and epilogue. Leaf functions that fit in a frame need none. Done when: any callee-saved register pushed is popped, and `sp` returns aligned.
```asm
my_func: // non-leaf example
stp x29, x30, [sp, #-32]!
mov x29, sp
stp x19, x20, [sp, #16]
// body
ldp x19, x20, [sp, #16]
ldp x29, x30, [sp], #32
ret
```
5. Write inline asm with the constraints the target needs. `volatile` stops reordering, `memory` declares side effects on memory, and hardware registers need explicit clobbers. Use the counter to read the timer. Done when: the fragment compiles and its inputs, outputs, and clobbers are each listed.
```c
static inline uint64_t read_cntvct(void) {
uint64_t val;
__asm__ volatile("mrs %0, cntvct_el0" : "=r"(val));
return val;
}
```
6. Use NEON for 128-bit SIMD. Work through `<arm_neon.h>` intrinsics; they map one to one onto instructions. Done when: the loop processes one vector per iteration and the scalar tail stays correct.
```c
#include <arm_neon.h>
void sum_f32(const float *a, const float *b, float *dst, int n) {
for (int i = 0; i + 4 <= n; i += 4) {
float32x4_t va = vld1q_f32(a + i); // load 4 floats
float32x4_t vb = vld1q_f32(b + i);
float32x4_t vc = vaddq_f32(va, vb);
vst1q_f32(dst + i, vc); // store 4 floats
}
}
```
7. Apply the platform corrections. Apple silicon uses 16 KiB pages and a 128-byte cache line, so `sysconf(_SC_PAGESIZE)` replaces the 4096 assumption. AMX is internal to Apple libraries; write portable code with Accelerate or Metal instead. SVE exists only where the hardware has it; guard SVE code and keep a NEON fallback. Done when: the code states no portability assumption the target contradicts.
## Failure and recovery
| Failure class | Behavior |
|---|---|
| `sp` misaligned crash in a callee | A path adjusted `sp` by a non-16-byte amount. Audit every `sub sp` and pre-index offset. |
| Value lost across a call in hand-written asm | The value sat in `x0` to `x17`. Move it to a callee-saved register or spill it. |
| Inline asm result wrong at `-O2` | Missing `volatile` or a missing `"memory"` clobber let the compiler delete or reorder the asm. |
| NEON code fails on Cortex-M | Cortex-M has no NEON and runs Thumb. Rewrite with scalar code or a DSP extension. |
| SVE build fails on a NEON-only core | SVE needs supporting hardware. Use the guarded fallback from step 7. |
## Output
Annotated assembly or inline asm, with the register roles named, the clobbers justified, and the target stated. The condition-code table, the wider instruction list, and the NEON category reference are in `references/reference.md`.
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