WebSocket and SSE selection strategies and scaling.
Scanned 9/8/2026
Install to Claude Code
npx -y skills add ngxtm/devkit --skill real-time --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Real Time?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/ngxtm-real-time-devkit)More formats (shields.io, HTML) on the badges page.
---
name: NestJS Real-Time
description: WebSocket and SSE selection strategies and scaling.
metadata:
labels: [nestjs, websockets, sse, socket.io]
triggers:
files: ['**/*.gateway.ts', '**/*.controller.ts']
keywords: [WebSocketGateway, SubscribeMessage, Sse, Socket.io]
---
# Real-Time & WebSockets
## Selection Strategy (Critical)
- **WebSockets (Bi-directional)**: Use for Chat, Multiplayer Games, Collaborative Editing.
- _High Complexity_: Requires custom scaling (Redis Adapter) and sticky sessions (sometimes).
- **Server-Sent Events (SSE) (Uni-directional)**: Use for Notifications, Live Feeds, Tickers, CI Log streaming.
- _Low Complexity_: Standard HTTP. Works with standard Load Balancers. Easy to secure.
- _NestJS_: Use `@Sse('route')` returning `Observable<MessageEvent>`.
- **Long Polling**: Use **only** as a fallback or for extremely low-frequency updates (e.g., job status check every 10m).
- _Impact_: High header overhead. Blocks threads if not handled carefully.
## WebSockets Implementation
- **Socket.io**: Default choice. Features "Rooms", "Namespaces", and automatic reconnection. Heavy protocol.
- **Fastify/WS**: Use `ws` adapter if performance is critical (e.g., high-frequency trading updates) and you don't need "Rooms" logic.
## Scaling (Critical)
- **WebSockets**: In K8s, a client connects to Pod A. If Pod B emits an event, the client won't receive it.
- **Solution**: **Redis Adapter** (`@socket.io/redis-adapter`). Every pod publishes to Redis; Redis distributes to all other pods.
- **SSE**: Stateless. No special adapter needed, but be aware of **Connection Limits** (6 concurrent connections per domain in HTTP/1.1; virtually unlimited in HTTP/2).
- **Rule**: Must use **HTTP/2** for SSE at scale.
## Security
- **Handshake Auth**: Standard HTTP Guards don't trigger on Ws connection efficiently.
- **Pattern**: Validate JWT during the `handleConnection()` lifecycle method. Disconnect immediately if invalid.
- **Rate Limiting**: Sockets are expensive. Apply strict throttling on "Message" events to prevent flooding.
## Architecture
- **Gateway != Service**: The `WebSocketGateway` should **only** handle client comms (Join Room, Ack message).
- **Rule**: Delegate business logic to a Service or Command Bus.
- **Events**: Use `AsyncApi` or `SocketApi` decorators (from community packages) to document WS events similarly to OpenAPI.
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!