> Define a factory interface that subclasses use to decide which object to instantiate.
Scanned 9/11/2026
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# GOF Factory Method
> Define a factory interface that subclasses use to decide which object to instantiate.
## When to Use
- The exact type of object to create isn't known until runtime
- Subclasses need to control which product class they instantiate
- You want to follow the Open/Closed Principle — add new product types without changing existing creator code
- You have a base class with a creation step that subclasses must override
## Instructions
**Core structure — Creator declares the factory method, ConcreteCreators override it:**
```typescript
// Product interface
interface Notification {
send(message: string): Promise<void>;
}
// Concrete products
class EmailNotification implements Notification {
constructor(private readonly address: string) {}
async send(message: string): Promise<void> {
console.log(`Email to ${this.address}: ${message}`);
}
}
class SMSNotification implements Notification {
constructor(private readonly phone: string) {}
async send(message: string): Promise<void> {
console.log(`SMS to ${this.phone}: ${message}`);
}
}
// Creator — declares the factory method
abstract class NotificationCreator {
// Factory method — subclasses must implement
abstract createNotification(recipient: string): Notification;
// Template method that uses the factory method
async notify(recipient: string, message: string): Promise<void> {
const notification = this.createNotification(recipient);
await notification.send(message);
}
}
// Concrete creators
class EmailNotificationCreator extends NotificationCreator {
createNotification(recipient: string): Notification {
return new EmailNotification(recipient);
}
}
class SMSNotificationCreator extends NotificationCreator {
createNotification(recipient: string): Notification {
return new SMSNotification(recipient);
}
}
// Client code — depends only on Creator, not ConcreteProduct
async function main(creator: NotificationCreator) {
await creator.notify('user@example.com', 'Your order shipped');
}
```
**Function-based factory (TypeScript idiomatic, no classes needed):**
```typescript
type NotificationType = 'email' | 'sms' | 'push';
function createNotification(type: NotificationType, recipient: string): Notification {
switch (type) {
case 'email':
return new EmailNotification(recipient);
case 'sms':
return new SMSNotification(recipient);
case 'push':
return new PushNotification(recipient);
default:
// Exhaustiveness check — TypeScript will error if a case is missing
const _exhaustive: never = type;
throw new Error(`Unknown notification type: ${type}`);
}
}
```
**Generic factory with registration:**
```typescript
type Constructor<T> = new (...args: any[]) => T;
class NotificationFactory {
private static registry = new Map<string, Constructor<Notification>>();
static register(type: string, ctor: Constructor<Notification>): void {
NotificationFactory.registry.set(type, ctor);
}
static create(type: string, ...args: any[]): Notification {
const Ctor = NotificationFactory.registry.get(type);
if (!Ctor) throw new Error(`Unknown notification type: ${type}`);
return new Ctor(...args);
}
}
NotificationFactory.register('email', EmailNotification);
NotificationFactory.register('sms', SMSNotification);
```
## Details
**Factory Method vs. Abstract Factory:** Factory Method produces one product via subclass override. Abstract Factory produces families of related products via composition. Start with Factory Method; reach for Abstract Factory when you need a suite of related objects.
**Open/Closed Principle in action:** Adding a new notification type (`SlackNotification`) means creating a new `ConcreteCreator` class — no changes to existing creators or the `notify()` logic.
**Anti-patterns:**
- Putting all `if/else` logic inside a single `create()` method that grows indefinitely — use a registry instead
- Creator classes with too many factory methods — this is a sign the abstraction is wrong
- Forgetting exhaustiveness checks in switch statements — TypeScript's `never` type catches missing cases at compile time
**When to skip the pattern:**
- When object creation is trivial (`new User()`)
- When there's only one concrete type and no extension is expected
- Prefer a simple function over a class hierarchy for creation logic
## Source
refactoring.guru/design-patterns/factory-method
## Process
1. Read the instructions and examples in this document.
2. Apply the patterns to your implementation, adapting to your specific context.
3. Verify your implementation against the details and edge cases listed above.
## Harness Integration
- **Type:** knowledge — this skill is a reference document, not a procedural workflow.
- **No tools or state** — consumed as context by other skills and agents.
## Success Criteria
- The patterns described in this document are applied correctly in the implementation.
- Edge cases and anti-patterns listed in this document are avoided.
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