Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsCommunityBlog
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

Back to skills

Mobile Design

ASecurity

(Mobile-First · Touch-First · Platform-Respectful)

2 stars
0 votes
0 copies
0 views
Added 9/19/2026
designgoswiftreacttestingdebuggingapifrontendbackendsecurityperformance

Works with

cursorapi

Security Analysis

A100/100

Scanned 9/19/2026

Install to Claude Code

$npx -y skills add ibragimov-oasis/oasis-languages-jp --skill mobile-design --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Mobile Design?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Mobile Design
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/ibragimov-oasis-mobile-design-oasis-languages-jp/badge)](https://www.skillsdirectory.com/skills/ibragimov-oasis-mobile-design-oasis-languages-jp)

More formats (shields.io, HTML) on the badges page.

Download Zip
Files
SKILL.md
---
name: mobile-design
description: "(Mobile-First · Touch-First · Platform-Respectful)"
risk: unknown
source: community
date_added: "2026-02-27"
tags:
  - domain/skills
  - artifact/skill
  - source/skills-antigravity
---
# Mobile Design System

**(Mobile-First · Touch-First · Platform-Respectful)**

> **Philosophy:** Touch-first. Battery-conscious. Platform-respectful. Offline-capable.
> **Core Law:** Mobile is NOT a small desktop.
> **Operating Rule:** Think constraints first, aesthetics second.

This skill exists to **prevent desktop-thinking, AI-defaults, and unsafe assumptions** when designing or building mobile applications.

---

## 1. Mobile Feasibility & Risk Index (MFRI)

Before designing or implementing **any mobile feature or screen**, assess feasibility.

### MFRI Dimensions (1–5)

| Dimension                  | Question                                                          |
| -------------------------- | ----------------------------------------------------------------- |
| **Platform Clarity**       | Is the target platform (iOS / Android / both) explicitly defined? |
| **Interaction Complexity** | How complex are gestures, flows, or navigation?                   |
| **Performance Risk**       | Does this involve lists, animations, heavy state, or media?       |
| **Offline Dependence**     | Does the feature break or degrade without network?                |
| **Accessibility Risk**     | Does this impact motor, visual, or cognitive accessibility?       |

### Score Formula

```
MFRI = (Platform Clarity + Accessibility Readiness)
       − (Interaction Complexity + Performance Risk + Offline Dependence)
```

**Range:** `-10 → +10`

### Interpretation

| MFRI     | Meaning   | Required Action                       |
| -------- | --------- | ------------------------------------- |
| **6–10** | Safe      | Proceed normally                      |
| **3–5**  | Moderate  | Add performance + UX validation       |
| **0–2**  | Risky     | Simplify interactions or architecture |
| **< 0**  | Dangerous | Redesign before implementation        |

---

## 2. Mandatory Thinking Before Any Work

### ⛔ STOP: Ask Before Assuming (Required)

If **any of the following are not explicitly stated**, you MUST ask before proceeding:

| Aspect     | Question                                   | Why                                      |
| ---------- | ------------------------------------------ | ---------------------------------------- |
| Platform   | iOS, Android, or both?                     | Affects navigation, gestures, typography |
| Framework  | React Native, Flutter, or native?          | Determines performance and patterns      |
| Navigation | Tabs, stack, drawer?                       | Core UX architecture                     |
| Offline    | Must it work offline?                      | Data & sync strategy                     |
| Devices    | Phone only or tablet too?                  | Layout & density rules                   |
| Audience   | Consumer, enterprise, accessibility needs? | Touch & readability                      |

🚫 **Never default to your favorite stack or pattern.**

---

## 3. Mandatory Reference Reading (Enforced)

### Universal (Always Read First)

| File                          | Purpose                            | Status            |
| ----------------------------- | ---------------------------------- | ----------------- |
| **mobile-design-thinking.md** | Anti-memorization, context-forcing | 🔴 REQUIRED FIRST |
| **touch-psychology.md**       | Fitts’ Law, thumb zones, gestures  | 🔴 REQUIRED       |
| **mobile-performance.md**     | 60fps, memory, battery             | 🔴 REQUIRED       |
| **mobile-backend.md**         | Offline sync, push, APIs           | 🔴 REQUIRED       |
| **mobile-testing.md**         | Device & E2E testing               | 🔴 REQUIRED       |
| **mobile-debugging.md**       | Native vs JS debugging             | 🔴 REQUIRED       |

### Platform-Specific (Conditional)

| Platform       | File                |
| -------------- | ------------------- |
| iOS            | platform-ios.md     |
| Android        | platform-android.md |
| Cross-platform | BOTH above          |

> ❌ If you haven’t read the platform file, you are not allowed to design UI.

---

## 4. AI Mobile Anti-Patterns (Hard Bans)

### 🚫 Performance Sins (Non-Negotiable)

| ❌ Never                   | Why                  | ✅ Always                                |
| ------------------------- | -------------------- | --------------------------------------- |
| ScrollView for long lists | Memory explosion     | FlatList / FlashList / ListView.builder |
| Inline renderItem         | Re-renders all rows  | useCallback + memo                      |
| Index as key              | Reorder bugs         | Stable ID                               |
| JS-thread animations      | Jank                 | Native driver / GPU                     |
| console.log in prod       | JS thread block      | Strip logs                              |
| No memoization            | Battery + perf drain | React.memo / const widgets              |

---

### 🚫 Touch & UX Sins

| ❌ Never               | Why                  | ✅ Always          |
| --------------------- | -------------------- | ----------------- |
| Touch <44–48px        | Miss taps            | Min touch target  |
| Gesture-only action   | Excludes users       | Button fallback   |
| No loading state      | Feels broken         | Explicit feedback |
| No error recovery     | Dead end             | Retry + message   |
| Ignore platform norms | Muscle memory broken | iOS ≠ Android     |

---

### 🚫 Security Sins

| ❌ Never                | Why                | ✅ Always               |
| ---------------------- | ------------------ | ---------------------- |
| Tokens in AsyncStorage | Easily stolen      | SecureStore / Keychain |
| Hardcoded secrets      | Reverse engineered | Env + secure storage   |
| No SSL pinning         | MITM risk          | Cert pinning           |
| Log sensitive data     | PII leakage        | Never log secrets      |

---

## 5. Platform Unification vs Divergence Matrix

```
UNIFY                          DIVERGE
──────────────────────────     ─────────────────────────
Business logic                Navigation behavior
Data models                    Gestures
API contracts                  Icons
Validation                     Typography
Error semantics                Pickers / dialogs
```

### Platform Defaults

| Element   | iOS          | Android        |
| --------- | ------------ | -------------- |
| Font      | SF Pro       | Roboto         |
| Min touch | 44pt         | 48dp           |
| Back      | Edge swipe   | System back    |
| Sheets    | Bottom sheet | Dialog / sheet |
| Icons     | SF Symbols   | Material Icons |

---

## 6. Mobile UX Psychology (Non-Optional)

### Fitts’ Law (Touch Reality)

* Finger ≠ cursor
* Accuracy is low
* Reach matters more than precision

**Rules:**

* Primary CTAs live in **thumb zone**
* Destructive actions pushed away
* No hover assumptions

---

## 7. Performance Doctrine

### React Native (Required Pattern)

```ts
const Row = React.memo(({ item }) => (
  <View><Text>{item.title}</Text></View>
));

const renderItem = useCallback(
  ({ item }) => <Row item={item} />,
  []
);

<FlatList
  data={items}
  renderItem={renderItem}
  keyExtractor={(i) => i.id}
  getItemLayout={(_, i) => ({
    length: ITEM_HEIGHT,
    offset: ITEM_HEIGHT * i,
    index: i,
  })}
/>
```

### Flutter (Required Pattern)

```dart
class Item extends StatelessWidget {
  const Item({super.key});

  @override
  Widget build(BuildContext context) {
    return const Text('Static');
  }
}
```

* `const` everywhere possible
* Targeted rebuilds only

---

## 8. Mandatory Mobile Checkpoint

Before writing **any code**, you must complete this:

```
🧠 MOBILE CHECKPOINT

Platform:     ___________
Framework:    ___________
Files Read:   ___________

3 Principles I Will Apply:
1.
2.
3.

Anti-Patterns I Will Avoid:
1.
2.
```

❌ Cannot complete → go back and read.

---

## 9. Framework Decision Tree (Canonical)

```
Need OTA + web team → React Native + Expo
High-perf UI → Flutter
iOS only → SwiftUI
Android only → Compose
```

No debate without justification.

---

## 10. Release Readiness Checklist

### Before Shipping

* [ ] Touch targets ≥ 44–48px
* [ ] Offline handled
* [ ] Secure storage used
* [ ] Lists optimized
* [ ] Logs stripped
* [ ] Tested on low-end devices
* [ ] Accessibility labels present
* [ ] MFRI ≥ 3

---

## 11. Related Skills

* **frontend-design** – Visual systems & components
* **frontend-dev-guidelines** – RN/TS architecture
* **backend-dev-guidelines** – Mobile-safe APIs
* **error-tracking** – Crash & performance telemetry

---

> **Final Law:**
> Mobile users are distracted, interrupted, and impatient—often using one hand on a bad network with low battery.
> **Design for that reality, or your app will fail quietly.**

---

## When to Use
This skill is applicable to execute the workflow or actions described in the overview.

## 🔗 Связи

- [[MOC - Skills]] — Skills library
- [[skills/skills-antigravity]] — Category: skills-antigravity

Attribution

ibragimov-oasisibragimov-oasis
View sourceMore from ibragimov-oasis →
SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Related Skills

Responsive Design

Implement modern responsive layouts using container queries, fluid typography, CSS Grid, and mobile-first breakpoint strategies. Use when building adaptive interfaces, implementing fluid layouts, or creating component-level responsive behavior.

393432 votes

Mermaid Diagrams

Creating and refining Mermaid diagrams with live reload. Use when users want flowcharts, sequence diagrams, class diagrams, ER diagrams, state diagrams, or any other Mermaid visualization. Provides best practices for syntax, styling, and the iterative workflow using mermaid_preview and mermaid_save tools.

2032 votes

sleek-design-mobile-apps

Use when the user wants to design a mobile app, create screens, build UI, or interact with their Sleek projects. Covers high-level requests ("design an app that does X") and specific ones ("list my projects", "create a new project", "screenshot that screen").

5711 votes

swiftui-design-skill

SwiftUI frontend visual design skill. Creates beautiful, distinctive iOS/macOS interfaces that avoid generic AI slop patterns. Covers design direction, layout systems, typography, color, spacing, brand integration, and design review. Use when designing new SwiftUI views, reviewing UI quality, creating iOS prototypes, choosing visual styles, improving app aesthetics, or when the UI looks generic or AI-generated.

1801 votes

Ios Hig

Use when designing iOS interfaces, implementing accessibility (VoiceOver, Dynamic Type), handling dark mode, ensuring adequate touch targets, providing animation/haptic feedback, or requesting user permissions. Apple Human Interface Guidelines for iOS compliance.

761 votes
View all in design →