Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsCommunityBlog
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

Back to skills

Hig Patterns

ASecurity

Apple Human Interface Guidelines interaction and UX patterns.

2 stars
0 votes
0 copies
0 views
Added 9/19/2026
designgospring

Security Analysis

A100/100

Scanned 9/19/2026

Install to Claude Code

$npx -y skills add ibragimov-oasis/oasis-languages-jp --skill hig-patterns --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Hig Patterns?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Hig Patterns
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/ibragimov-oasis-hig-patterns-oasis-languages-jp/badge)](https://www.skillsdirectory.com/skills/ibragimov-oasis-hig-patterns-oasis-languages-jp)

More formats (shields.io, HTML) on the badges page.

Download Zip
Files
SKILL.md
---
name: hig-patterns
description: Apple Human Interface Guidelines interaction and UX patterns.
risk: unknown
source: community
date_added: '2026-02-27'
tags:
  - domain/skills
  - artifact/skill
  - source/skills-antigravity
---

# Apple HIG: Interaction Patterns

Check for `.claude/apple-design-context.md` before asking questions. Use existing context and only ask for information not already covered.

## Key Principles

1. **Minimize modality.** Use modality only when it is critical to get attention, a task must be completed or abandoned, or saving changes is essential. Prefer non-modal alternatives.

2. **Provide clear feedback.** Every action should produce visible, audible, or haptic response. Activity indicators for indeterminate waits, progress bars for determinate, haptics for physical confirmation.

3. **Support undo over confirmation dialogs.** Destructive actions should be reversible when possible. Undo is almost always better than "Are you sure?"

4. **Launch quickly.** Display a launch screen that transitions seamlessly into the first screen. No splash screens with logos. Restore previous state.

5. **Defer sign-in.** Let users explore before requiring account creation. Support Sign in with Apple and passkeys.

6. **Keep onboarding brief.** Three screens max. Let users skip. Teach through progressive disclosure and contextual hints.

7. **Use progressive disclosure.** Show essentials first, let users drill into details. Don't overwhelm with every option on one screen.

8. **Respect user attention.** Consolidate notifications, minimize interruptions, give users control over alerts. Never use notifications for marketing.

## Reference Index

| Reference | Topic | Key content |
|---|---|---|
| [charting-data.md](references/charting-data.md) | Charting Data | Data visualization patterns, accessible charts, interactive elements |
| [collaboration-and-sharing.md](references/collaboration-and-sharing.md) | Collaboration & Sharing | Share sheets, activity views, collaborative editing, SharePlay |
| [drag-and-drop.md](references/drag-and-drop.md) | Drag and Drop | Drag sources, drop targets, spring loading, multi-item drag, visual feedback |
| [entering-data.md](references/entering-data.md) | Entering Data | Text fields, pickers, steppers, input validation, keyboard types, autofill |
| [feedback.md](references/feedback.md) | Feedback | Alerts, action sheets, haptic patterns, sound feedback, visual indicators |
| [file-management.md](references/file-management.md) | File Management | Document browser, file providers, iCloud integration, document lifecycle |
| [going-full-screen.md](references/going-full-screen.md) | Going Full Screen | Full-screen transitions, immersive content, exiting full screen |
| [launching.md](references/launching.md) | Launching | Launch screens, state restoration, cold vs warm launch |
| [live-viewing-apps.md](references/live-viewing-apps.md) | Live Viewing Apps | Live content display, real-time updates, Live Activities, Dynamic Island |
| [loading.md](references/loading.md) | Loading | Activity indicators, progress views, skeleton screens, lazy loading, placeholders |
| [managing-accounts.md](references/managing-accounts.md) | Managing Accounts | Sign in with Apple, passkeys, account creation, credential autofill, account deletion |
| [managing-notifications.md](references/managing-notifications.md) | Managing Notifications | Permission requests, grouping, actionable notifications, provisional delivery |
| [modality.md](references/modality.md) | Modality | Sheets, alerts, popovers, full-screen modals, when to use each |
| [multitasking.md](references/multitasking.md) | Multitasking | iPad Split View, Slide Over, Stage Manager, responsive layout, size class transitions |
| [offering-help.md](references/offering-help.md) | Offering Help | Contextual tips, onboarding hints, help menus, support links |
| [onboarding.md](references/onboarding.md) | Onboarding | Welcome screens, feature highlights, progressive onboarding, skip options |
| [playing-audio.md](references/playing-audio.md) | Playing Audio | Audio sessions, background audio, Now Playing, audio routing, interruptions |
| [playing-haptics.md](references/playing-haptics.md) | Playing Haptics | Core Haptics, UIFeedbackGenerator, haptic patterns, custom haptics |
| [playing-video.md](references/playing-video.md) | Playing Video | Video player controls, picture-in-picture, AirPlay, full-screen video |
| [printing.md](references/printing.md) | Printing | Print dialogs, page setup, AirPrint integration |
| [ratings-and-reviews.md](references/ratings-and-reviews.md) | Ratings & Reviews | SKStoreReviewController, timing, frequency limits, in-app feedback |
| [searching.md](references/searching.md) | Searching | Search bars, suggestions, scoped search, results display, recents |
| [settings.md](references/settings.md) | Settings | In-app vs Settings app, preference organization, toggles, defaults |
| [undo-and-redo.md](references/undo-and-redo.md) | Undo and Redo | Shake to undo, undo/redo stack, multi-level undo |
| [workouts.md](references/workouts.md) | Workouts | Workout sessions, live metrics, Always On display, summaries, HealthKit |

## Pattern Selection Guide

| User Goal | Recommended Pattern | Avoid |
|---|---|---|
| First app experience | Brief onboarding (max 3 screens) + progressive disclosure | Long tutorials, mandatory sign-up |
| Waiting for content | Skeleton screens or progress indicators | Blocking spinners with no context |
| Confirming destructive action | Undo support | Excessive "Are you sure?" dialogs |
| Collecting user input | Inline validation, smart defaults, autofill | Modal forms for simple inputs |
| Requesting permissions | Contextual, just-in-time with explanation | Requesting all permissions at launch |
| Providing feedback | Haptics + visual indicator | Silent actions with no confirmation |
| Organizing preferences | In-app settings for frequent items | Burying all settings in system Settings app |

## Output Format

1. **Recommended pattern with rationale**, citing the relevant reference file.
2. **Step-by-step implementation** covering each screen or state.
3. **Platform variations** for targeted platforms.
4. **Common pitfalls** that violate HIG for this pattern.

## Questions to Ask

1. Where in the app does this pattern appear? What comes before and after?
2. Which platforms?
3. Designing from scratch or improving an existing flow?
4. Does this involve sensitive actions? (Destructive operations, payments, permissions)

## Related Skills

- **hig-foundations** -- Accessibility, color, typography, and privacy principles underlying every pattern
- **hig-platforms** -- Platform-specific pattern implementations
- **hig-components-layout** -- Structural components (tab bars, sidebars, split views) for navigation patterns
- **hig-components-content** -- Content display within patterns (charts, collections, search results)

---

*Built by [Raintree Technology](https://raintree.technology) · [More developer tools](https://raintree.technology)*

## When to Use
This skill is applicable to execute the workflow or actions described in the overview.

## 🔗 Связи

- [[MOC - Skills]] — Skills library
- [[skills/skills-antigravity]] — Category: skills-antigravity

Attribution

ibragimov-oasisibragimov-oasis
View sourceMore from ibragimov-oasis →
SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Related Skills

Responsive Design

Implement modern responsive layouts using container queries, fluid typography, CSS Grid, and mobile-first breakpoint strategies. Use when building adaptive interfaces, implementing fluid layouts, or creating component-level responsive behavior.

393432 votes

Mermaid Diagrams

Creating and refining Mermaid diagrams with live reload. Use when users want flowcharts, sequence diagrams, class diagrams, ER diagrams, state diagrams, or any other Mermaid visualization. Provides best practices for syntax, styling, and the iterative workflow using mermaid_preview and mermaid_save tools.

2032 votes

sleek-design-mobile-apps

Use when the user wants to design a mobile app, create screens, build UI, or interact with their Sleek projects. Covers high-level requests ("design an app that does X") and specific ones ("list my projects", "create a new project", "screenshot that screen").

5711 votes

swiftui-design-skill

SwiftUI frontend visual design skill. Creates beautiful, distinctive iOS/macOS interfaces that avoid generic AI slop patterns. Covers design direction, layout systems, typography, color, spacing, brand integration, and design review. Use when designing new SwiftUI views, reviewing UI quality, creating iOS prototypes, choosing visual styles, improving app aesthetics, or when the UI looks generic or AI-generated.

1801 votes

Ios Hig

Use when designing iOS interfaces, implementing accessibility (VoiceOver, Dynamic Type), handling dark mode, ensuring adequate touch targets, providing animation/haptic feedback, or requesting user permissions. Apple Human Interface Guidelines for iOS compliance.

761 votes
View all in design →