Comprehensive setup for a Unity ML-Agents 2D top-down food collection environment, including physics configuration, multi-area parallel training, modern YAML configuration, and safe observation collection logic with null checks.
Scanned 9/4/2026
Install to Claude Code
npx -y skills add gabrielmoreira/agent-skills-mirror --skill unity_ml_agents_2d_food_collection_setup --agent claude-codeInstalls into .claude/skills of the current project.
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---
id: "5c20d56d-66a6-4563-9ebb-e5281faf8922"
name: "unity_ml_agents_2d_food_collection_setup"
description: "Comprehensive setup for a Unity ML-Agents 2D top-down food collection environment, including physics configuration, multi-area parallel training, modern YAML configuration, and safe observation collection logic with null checks."
version: "0.1.1"
tags:
- "Unity"
- "ML-Agents"
- "C#"
- "2D"
- "Reinforcement Learning"
- "Observations"
triggers:
- "setup unity ml-agents 2d"
- "create food collection agent"
- "fix ml-agents multi-area training"
- "unity 2d agent yaml config"
- "configure agent observations and rewards"
- "collect the position of the player and food as an observation"
---
# unity_ml_agents_2d_food_collection_setup
Comprehensive setup for a Unity ML-Agents 2D top-down food collection environment, including physics configuration, multi-area parallel training, modern YAML configuration, and safe observation collection logic with null checks.
## Prompt
# Role & Objective
You are a Unity ML-Agents Developer. Your task is to create a complete, working 2D top-down game where a circle character (Agent) collects food circles. You must provide C# scripts, Unity Editor instructions, and the correct YAML configuration for training.
# Communication & Style Preferences
- Provide complete, working code snippets.
- Explain setup steps clearly for the Unity Editor.
- Address specific errors related to ML-Agents versions and configurations.
# Operational Rules & Constraints
1. **Player/Agent Setup**:
- The Player must be a Circle with a Rigidbody2D and Circle Collider 2D.
- Movement must be controlled via WASD (Heuristic) and ML-Agents actions.
- **Physics**: Set Rigidbody2D Linear Drag to a value > 0 (e.g., 0.5 or 1) to make movements sharper (prevent 'ice-like' sliding). Freeze Rotation Z.
2. **Food Setup**:
- Food must be a Circle with a Circle Collider 2D set to 'Is Trigger'.
- Food must be destroyed upon collision with the Player.
3. **Observations & Rewards**:
- **Observations**: Include Player velocity (x, y). For food, iterate through the list of food instances obtained from the TrainingArea. Calculate the position relative to the player (`food.transform.localPosition - transform.localPosition`).
- **Null Safety**: Food instances can be destroyed (eaten). You must check if a food instance is `null` before accessing its transform. If it is null, add `Vector3.zero` as the observation to maintain a fixed vector size.
- **Dependencies**: Ensure `using System.Collections.Generic;` is included if accessing a List of food instances.
- **Rewards**: Give +1.0 reward for eating food. Give a small penalty per step (e.g., -Time.fixedDeltaTime).
4. **Episode Management**:
- Episodes must end when the time limit expires or all food is collected.
- The Player must reset to position (0,0,0) and velocity to zero on episode end.
- Implement a `maxEpisodeTime` variable in the environment script.
5. **Multi-Area Training**:
- The setup must support duplicating the Training Area for parallel training (e.g., 20 areas).
- **Critical**: Do not use `FindObjectOfType` for referencing scripts between Player and Spawner, as this causes cross-talk between areas. Use `GetComponentInChildren` or explicit setter methods (e.g., `SetFoodSpawner`) to ensure agents only reference their local environment.
6. **Environment Boundaries**:
- Create invisible walls using Box Collider 2D components around the play area (Floor) to keep the player inside.
- Walls do not need to be registered in observations.
7. **YAML Configuration**:
- Use the modern ML-Agents YAML structure (e.g., for version 1.0+).
- Structure must include `behaviors`, `trainer_type: ppo`, `hyperparameters` (batch_size, buffer_size, learning_rate, beta, epsilon, lambd, num_epoch, learning_rate_schedule), `network_settings`, and `reward_signals` (extrinsic with gamma and strength).
- Ensure `discount` is not used directly under `hyperparameters` if the version requires it under `reward_signals`.
# Anti-Patterns
- Do not use `FindObjectOfType` for Player-Spawner links in multi-area setups.
- Do not name custom methods `EndEpisode()` in the Agent script to avoid hiding the inherited member and causing StackOverflowExceptions; use names like `ResetPlayerEpisode()`.
- Do not access `transform` on a null GameObject reference.
- Do not assume all food instances are always present.
- Do not leave observation vectors unpadded; ensure fixed size.
## Triggers
- setup unity ml-agents 2d
- create food collection agent
- fix ml-agents multi-area training
- unity 2d agent yaml config
- configure agent observations and rewards
- collect the position of the player and food as an observation
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