Write a `.cs` script file (create or overwrite) with the provided C# code. Validates syntax via Roslyn before write — invalid code is rejected with error details and the file is left untouched. Refreshes the AssetDatabase and delivers the final result via `requestId` after Unity finishes the triggered compilation. Use 'script-read' to inspect existing content first.
Scanned 9/4/2026
Install to Claude Code
npx -y skills add gabrielmoreira/agent-skills-mirror --skill script-update-or-create --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: script-update-or-create
description: Write a `.cs` script file (create or overwrite) with the provided C# code. Validates syntax via Roslyn before write — invalid code is rejected with error details and the file is left untouched. Refreshes the AssetDatabase and delivers the final result via `requestId` after Unity finishes the triggered compilation. Use 'script-read' to inspect existing content first.
---
# Script / Update or Create
Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.
## Inputs
- `filePath` — required `.cs` path.
- `content` — C# source. MUST pass `ScriptUtils.IsValidCSharpSyntax`.
- `requestId` — required for the processing/delivered-later contract.
## Behavior
Creates any missing parent directories, writes the file, then calls `AssetDatabase.Refresh` and schedules a post-compilation notification so the final response is delivered after Unity finishes the recompile.
## How to Call
```bash
unity-mcp-cli run-tool script-update-or-create --input '{
"filePath": "string_value",
"content": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool script-update-or-create --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool script-update-or-create --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `filePath` | `string` | Yes | The path to the file. Sample: "Assets/Scripts/MyScript.cs". |
| `content` | `string` | Yes | C# code - content of the file. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"filePath": {
"type": "string"
},
"content": {
"type": "string"
}
},
"required": [
"filePath",
"content"
]
}
```
## Output
This tool does not return structured output.
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