Save an opened scene back to its asset file (or to a new path when `path` is provided). When `openedSceneName` is empty, saves the currently active scene. Use 'scene-list-opened' to find the scene name first.
Scanned 9/4/2026
Install to Claude Code
npx -y skills add gabrielmoreira/agent-skills-mirror --skill scene-save --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: scene-save
description: Save an opened scene back to its asset file (or to a new path when `path` is provided). When `openedSceneName` is empty, saves the currently active scene. Use 'scene-list-opened' to find the scene name first.
---
# Scene / Save
Save Opened scene to the asset file. Use 'scene-list-opened' tool to get the list of all opened scenes.
## Inputs
- `openedSceneName` (optional) — name of an opened scene to save. Empty/null = active scene.
- `path` (optional) — destination `.unity` path. Empty/null = save back to the scene's existing path.
## Validation
Throws if the scene cannot be resolved, has no existing path AND no override path was supplied, or the supplied path does not end with `.unity`. On `EditorSceneManager.SaveScene` failure, surfaces an error with the current opened-scenes list for diagnosis.
## How to Call
```bash
unity-mcp-cli run-tool scene-save --input '{
"openedSceneName": "string_value",
"path": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool scene-save --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool scene-save --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `openedSceneName` | `string` | No | Name of the opened scene that should be saved. Could be empty if need to save the current active scene. |
| `path` | `string` | No | Path to the scene file. Should end with ".unity". If null or empty save to the existed scene asset file. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"openedSceneName": {
"type": "string"
},
"path": {
"type": "string"
}
}
}
```
## Output
This tool does not return structured output.
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