Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. Read-only.
Scanned 9/4/2026
Install to Claude Code
npx -y skills add gabrielmoreira/agent-skills-mirror --skill profiler-get-status --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Profiler Get Status?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/gabrielmoreira-profiler-get-status)More formats (shields.io, HTML) on the badges page.
---
name: profiler-get-status
description: Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. Read-only.
---
# Profiler / Get Status
Snapshots `UnityEngine.Profiling.Profiler` state and returns it in a single response.
## Fields
- `ProfilerEnabled` — `Profiler.enabled`.
- `ActiveModules` — names of modules this wrapper considers enabled (local bookkeeping).
- `MaxUsedMemoryMB` — `Profiler.maxUsedMemory / 1048576f`.
- `Supported` — `Profiler.supported`.
## Behavior
Uses only built-in Unity APIs. No external Unity package is required.
## How to Call
```bash
unity-mcp-cli run-tool profiler-get-status --input '{
"nothing": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool profiler-get-status --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool profiler-get-status --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `nothing` | `string` | No | |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerStatusData",
"description": "Profiler status data including memory and module information."
}
},
"$defs": {
"System.Collections.Generic.List(System.String)": {
"type": "array",
"items": {
"type": "string"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerStatusData": {
"type": "object",
"properties": {
"ProfilerEnabled": {
"type": "boolean",
"description": "Whether Unity's runtime profiler is currently enabled (UnityEngine.Profiling.Profiler.enabled)."
},
"ActiveModules": {
"$ref": "#/$defs/System.Collections.Generic.List(System.String)",
"description": "List of profiler modules this wrapper considers active. Local bookkeeping only."
},
"MaxUsedMemoryMB": {
"type": "number",
"description": "Maximum used memory recorded by the profiler, in megabytes."
},
"Supported": {
"type": "boolean",
"description": "Whether profiling is supported on this platform (UnityEngine.Profiling.Profiler.supported)."
}
},
"required": [
"ProfilerEnabled",
"MaxUsedMemoryMB",
"Supported"
],
"description": "Profiler status data including memory and module information."
}
},
"required": [
"result"
]
}
```
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!