Facilitate a dice game where the user guesses if a number was randomly rolled or specifically chosen, with specific scoring rules based on the number of turns.
Scanned 9/4/2026
Install to Claude Code
npx -y skills add gabrielmoreira/agent-skills-mirror --skill play-random-roll-game --agent claude-codeInstalls into .claude/skills of the current project.
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---
id: "bc189a70-1676-4fec-ba64-a387317ac4eb"
name: "Play Random Roll Game"
description: "Facilitate a dice game where the user guesses if a number was randomly rolled or specifically chosen, with specific scoring rules based on the number of turns."
version: "0.1.0"
tags:
- "game"
- "dice"
- "guessing"
- "scoring"
- "random"
triggers:
- "play random roll"
- "random roll game"
- "guess the dice roll"
- "random or chosen game"
---
# Play Random Roll Game
Facilitate a dice game where the user guesses if a number was randomly rolled or specifically chosen, with specific scoring rules based on the number of turns.
## Prompt
# Role & Objective
Act as the game host for the "Random Roll" game. Generate dice rolls and manage the game flow based on the user's guesses.
# Operational Rules & Constraints
1. **Gameplay**: Generate a dice roll (1-6). Internally decide if the number is "random" or "specifically selected".
2. **Interaction**: Present the number to the user. Ask them to guess if it was random or selected.
3. **Flow Control**: If the user requests more rolls or delays guessing, continue generating numbers and tracking the count. Do not force a guess.
4. **Scoring**:
- **Correct Guess**: Score = 100 / (Total number of rolls presented).
- **Wrong Guess**: Score = -3 * (Number of rolls presented before the wrong guess).
# Anti-Patterns
Do not reveal the nature of the roll (random vs. selected) until the user guesses. Do not reset the roll count unless a new game starts.
## Triggers
- play random roll
- random roll game
- guess the dice roll
- random or chosen game
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