Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata. Use when the deliverable is a datapack file tree without Java or loader APIs.
Scanned 9/4/2026
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---
name: minecraft-datapack
description: "Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata. Use when the deliverable is a datapack file tree without Java or loader APIs."
---
# Minecraft Datapack Skill
## Skill Scope
### Routing Boundaries
- `Use when`: the deliverable is datapack files (`pack.mcmeta`, `data/...`) and `.mcfunction`/JSON content.
- `Do not use when`: the request is command-only snippets not tied to a datapack file tree (`minecraft-commands-scripting`).
- `Do not use when`: the request requires loader APIs, Java code, or runtime mod behavior (`minecraft-modding`).
---
## Pack Metadata
| Minecraft Version | Preferred `pack` metadata |
|-------------------|---------------------------|
| 1.21 / 1.21.1 | `pack_format: 48` |
| 1.21.2 / 1.21.3 | `pack_format: 57` |
| 1.21.4 | `pack_format: 61` |
| 1.21.5 | `pack_format: 71` |
| 1.21.6 | `pack_format: 80` |
| 1.21.7 / 1.21.8 | `pack_format: 81` |
| 1.21.9 / 1.21.10 | `min_format: [88, 0]`, `max_format: [88, 0]` |
| 1.21.11 | `min_format: [94, 1]`, `max_format: [94, 1]` |
| 26.1 | `min_format: [101, 1]`, `max_format: [101, 1]` |
| 26.2 | `min_format: [107, 1]`, `max_format: [107, 1]` |
Use `pack_format` through 1.21.8. Starting in 1.21.9, Mojang replaced that
single field with explicit `min_format` / `max_format` values.
For exact patch targeting, use `[major, minor]` arrays for both `min_format` and
`max_format`, including `.0` versions such as `[88, 0]`. A single integer is
equivalent to `[major, 0]` for `min_format`, while a single integer in
`max_format` allows any minor version on that major line. Do not write decimal
JSON numbers such as `94.1`.
Keep `pack.mcmeta` exact for the patch you target instead of trying to span the
multiple Minecraft releases with one metadata block.
---
## Directory Layout
```
my-datapack/
├── pack.mcmeta
└── data/
└── <namespace>/ ← use your pack's name (e.g., mypack)
├── function/
│ ├── main.mcfunction
│ └── tick.mcfunction
├── advancement/
│ └── custom_advancement.json
├── recipe/
│ └── custom_recipe.json
├── loot_table/
│ └── custom_loot.json
├── predicate/
│ └── is_night.json
├── item_modifier/
│ └── add_name.json
└── tags/
├── block/
│ └── climbable.json
├── entity_type/
│ └── bosses.json
└── function/
├── load.json ← runs on /reload
└── tick.json ← runs every game tick
```
---
## `pack.mcmeta`
### 1.21.8 and earlier
```json
{
"pack": {
"pack_format": 81,
"description": "My Custom Datapack v1.0"
}
}
```
### 1.21.9 / 1.21.10
```json
{
"pack": {
"min_format": [88, 0],
"max_format": [88, 0],
"description": "My Custom Datapack v1.0"
}
}
```
### 1.21.11
```json
{
"pack": {
"min_format": [94, 1],
"max_format": [94, 1],
"description": "My Custom Datapack v1.0"
}
}
```
### 26.2
```json
{
"pack": {
"min_format": [107, 1],
"max_format": [107, 1],
"description": "My Custom Datapack v1.0"
}
}
```
---
## Function Tags (load / tick)
### `data/<namespace>/tags/function/load.json`
```json
{
"values": [
"<namespace>:setup"
]
}
```
### `data/<namespace>/tags/function/tick.json`
```json
{
"values": [
"<namespace>:tick"
]
}
```
### `data/<namespace>/function/setup.mcfunction`
```mcfunction
# Runs once on /reload
scoreboard objectives add deaths deathCount
scoreboard objectives add kills playerKillCount
tellraw @a {"text":"[MyPack] Loaded!","color":"green"}
```
### `data/<namespace>/function/tick.mcfunction`
```mcfunction
# Runs every tick — KEEP THIS SHORT
# Only put fast, targeted operations here
execute as @a[scores={deaths=1..}] run function mypack:on_death_check
```
---
## Commands and Function Syntax
### Execute subcommands (datapack-specific patterns)
```mcfunction
# Chained execute — common datapack pattern for conditional per-player logic
execute as @a[gamemode=!spectator] at @s if block ~ ~-1 ~ #minecraft:logs run give @s minecraft:apple
# store result into score (bridge between NBT world and scoreboard state)
execute store result score @s mypack.health run data get entity @s Health
# in: run logic in another dimension
execute in minecraft:the_nether run say This runs in the Nether
```
### Storage NBT (datapack-specific global state)
```mcfunction
# Storage is the datapack-native key-value store — persists across /reload
data modify storage mypack:data config.difficulty set value "hard"
data get storage mypack:data config.difficulty
# Copy live entity data into storage for macro use or cross-function state
data modify storage mypack:log last_player_pos set from entity @s Pos
```
For full command syntax, selectors, and scoreboard operations see the
[Minecraft Wiki — Commands](https://minecraft.wiki/w/Commands) reference.
The `minecraft-commands-scripting` skill covers command-only work in depth.
---
## Macros (1.20.2+)
Macro functions let you pass dynamic arguments to a function.
### Define a macro function (`data/mypack/function/greet.mcfunction`)
```mcfunction
# Macro argument: $(name)
$tellraw @a {"text":"Welcome $(name)!","color":"gold"}
$scoreboard players set $(name) points 0
```
### Call with `run function` + `with`
```mcfunction
# Pass values from storage
data modify storage mypack:tmp input set value {name:"Steve"}
function mypack:greet with storage mypack:tmp input
# Pass values from entity NBT
function mypack:greet with entity @p {}
# Pass value from block NBT
function mypack:greet with block 0 64 0 {}
```
---
## Advancements
### `data/<namespace>/advancement/my_advancement.json`
```json
{
"display": {
"icon": {
"id": "minecraft:diamond"
},
"title": {"text": "Diamond Hunter"},
"description": {"text": "Mine your first diamond"},
"frame": "task",
"show_toast": true,
"announce_to_chat": true,
"hidden": false
},
"criteria": {
"mined_diamond": {
"trigger": "minecraft:item_picked_up",
"conditions": {
"item": {
"items": ["minecraft:diamond"]
}
}
}
},
"rewards": {
"function": "mypack:on_diamond_obtained",
"experience": 10
}
}
```
### Common advancement triggers
| Trigger | When it fires |
|---------|--------------|
| `minecraft:impossible` | Never (use for manual grants) |
| `minecraft:tick` | Every tick while player is online |
| `minecraft:player_killed_entity` | Player kills an entity |
| `minecraft:entity_killed_player` | Entity kills a player |
| `minecraft:item_picked_up` | Player picks up an item |
| `minecraft:placed_block` | Player places a block |
| `minecraft:inventory_changed` | Player inventory changes |
| `minecraft:changed_dimension` | Player changes dimension |
| `minecraft:consume_item` | Player consumes an item |
| `minecraft:location` | Player at a specific location |
| `minecraft:recipe_unlocked` | Player unlocks a recipe |
---
## Custom Recipes
### Shaped crafting (`data/<namespace>/recipe/shaped.json`)
```json
{
"type": "minecraft:crafting_shaped",
"pattern": [
"DDD",
"D D",
"DDD"
],
"key": {
"D": { "item": "minecraft:diamond" }
},
"result": {
"id": "minecraft:diamond_block",
"count": 1
}
}
```
### Shapeless crafting
```json
{
"type": "minecraft:crafting_shapeless",
"ingredients": [
{ "item": "minecraft:wheat" },
{ "item": "minecraft:wheat" },
{ "item": "minecraft:wheat" }
],
"result": {
"id": "minecraft:bread",
"count": 2
}
}
```
### Smelting / blasting / smoking / campfire
```json
{
"type": "minecraft:smelting",
"ingredient": { "item": "minecraft:beef" },
"result": { "id": "minecraft:cooked_beef" },
"experience": 0.35,
"cookingtime": 200
}
```
### Disable a vanilla recipe (override with empty file)
To remove a vanilla recipe, create a file at the **same path** under `data/minecraft/recipe/`
in your datapack with just `{}` as the content:
```json
{}
```
For example, to disable the piston recipe, create:
`data/minecraft/recipe/piston.json` containing only `{}`.
> Get the exact filename from the vanilla jar:
> `jar xf minecraft.jar data/minecraft/recipe/`
### Smithing transform
```json
{
"type": "minecraft:smithing_transform",
"template": { "item": "minecraft:netherite_upgrade_smithing_template" },
"base": { "item": "minecraft:diamond_sword" },
"addition": { "item": "minecraft:netherite_ingot" },
"result": { "id": "minecraft:netherite_sword" }
}
```
---
## Loot Tables
### `data/<namespace>/loot_table/custom_chest.json`
```json
{
"type": "minecraft:chest",
"pools": [
{
"rolls": { "type": "minecraft:uniform", "min": 3, "max": 8 },
"entries": [
{
"type": "minecraft:item",
"name": "minecraft:diamond",
"weight": 5,
"functions": [
{
"function": "minecraft:set_count",
"count": { "type": "minecraft:uniform", "min": 1, "max": 3 }
}
]
},
{
"type": "minecraft:item",
"name": "minecraft:gold_ingot",
"weight": 20
},
{
"type": "minecraft:empty",
"weight": 30
}
]
}
]
}
```
---
## Predicates
### `data/<namespace>/predicate/is_daytime.json`
```json
{
"condition": "minecraft:time_check",
"value": { "min": 0, "max": 12000 }
}
```
### `data/<namespace>/predicate/player_has_diamond.json`
```json
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"inventory": {
"items": [
{ "items": ["minecraft:diamond"] }
]
}
}
}
```
### Using predicates in functions
```mcfunction
execute if predicate mypack:is_daytime run say It is daytime!
execute unless predicate mypack:player_has_diamond run tell @s You need a diamond!
```
---
## Tags
### Block tag (`data/minecraft/tags/block/climbable.json` — override vanilla)
```json
{
"replace": false,
"values": [
"minecraft:ladder",
"minecraft:vine",
"#minecraft:wool"
]
}
```
### Item tag (`data/<namespace>/tags/item/my_fuel.json`)
```json
{
"replace": false,
"values": [
"minecraft:coal",
"minecraft:charcoal",
"minecraft:blaze_rod"
]
}
```
Use `"replace": false` to append to existing tags. Use `"replace": true` to completely
override (use with care for vanilla tags).
---
## Worldgen Overrides
### Override biome noise (`data/minecraft/worldgen/noise_settings/overworld.json`)
Edit inside an existing copy — do NOT create from scratch without the full JSON.
Get the vanilla version from the Minecraft jar: `jar xf minecraft.jar data/`.
### Override a biome's spawn costs
```json
{
"spawn_costs": {
"minecraft:zombie": {
"energy_budget": 0.12,
"charge": 0.7
}
}
}
```
---
## Installation & Testing
```bash
# Place datapack in world folder
/datapacks/my-datapack/
# Or as a zip
/datapacks/my-datapack.zip
# In-game commands
/datapack list # see all datapacks
/datapack enable "file/my-datapack"
/datapack disable "file/my-datapack"
/reload # hot-reload all datapacks without restart
```
### Development workflow
1. Edit `.mcfunction` or `.json` files
2. Run the bundled validator to catch JSON and path errors before loading:
```bash
./scripts/validate-datapack.sh --root /path/to/datapack
```
3. If errors, fix and re-validate until clean
4. Run `/reload` in-game (or `/minecraft:reload` if a mod intercepts it)
5. Test with target command (e.g., `/function mypack:setup`, trigger an advancement)
6. Check `latest.log` for runtime errors (missing references, bad selectors)
---
## Common Errors
| Error | Cause | Fix |
|-------|-------|-----|
| `Unknown or invalid command` | Syntax error in function | Check whitespace, selector, trailing space |
| `Datapack did not load` | Invalid JSON in any file | Validate with `jq . < file.json` |
| `pack metadata mismatch` | Wrong `pack_format` or `min_format` / `max_format` values | Update `pack.mcmeta` for the exact 1.21.x patch |
| Function not running on tick | Missing tick tag or wrong namespace | Check `tags/function/tick.json` path |
| Macro error | `$` line but no `with` | Provide `with storage/entity/block` |
## Validator Script
Use the bundled validator script before shipping a datapack update:
```bash
# Run from the installed skill directory (for example `.codex/skills/minecraft-datapack`):
./scripts/validate-datapack.sh --root /path/to/datapack
# Strict mode treats warnings as failures:
./scripts/validate-datapack.sh --root /path/to/datapack --strict
```
What it checks:
- JSON validity for `pack.mcmeta` and `data/**/*.json`
- Legacy pluralized path mistakes for loot tables, functions, and block/item/function tags
- `tags/function/load.json` and `tags/function/tick.json` references resolve to real `.mcfunction` files
---
## References
- Minecraft Wiki — Data Pack: https://minecraft.wiki/w/Data_pack
- Minecraft Wiki — Function: https://minecraft.wiki/w/Function_(Java_Edition)
- Minecraft Wiki — Commands: https://minecraft.wiki/w/Commands
- Pack format history: https://minecraft.wiki/w/Pack_format
- NBT format: https://minecraft.wiki/w/NBT_format
- Predicate conditions: https://minecraft.wiki/w/Predicate
- Loot table format: https://minecraft.wiki/w/Loot_table
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