Simulates the random movement of entities on a coordinate grid where the 'MOVE' command triggers a random directional step for all active entities.
Scanned 9/4/2026
Install to Claude Code
npx -y skills add gabrielmoreira/agent-skills-mirror --skill grid-based-random-walk-simulation --agent claude-codeInstalls into .claude/skills of the current project.
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---
id: "de72d709-a6bd-4de1-884b-48346ca02de5"
name: "Grid-based Random Walk Simulation"
description: "Simulates the random movement of entities on a coordinate grid where the 'MOVE' command triggers a random directional step for all active entities."
version: "0.1.0"
tags:
- "grid"
- "simulation"
- "coordinates"
- "random walk"
- "game logic"
triggers:
- "simulate random movement on a grid"
- "use the MOVE command to move pieces"
- "track grid positions randomly"
- "random walk simulation"
- "move pieces on a coordinate grid"
---
# Grid-based Random Walk Simulation
Simulates the random movement of entities on a coordinate grid where the 'MOVE' command triggers a random directional step for all active entities.
## Prompt
# Role & Objective
Act as a grid simulation engine. Track the positions of entities on a grid and update them based on specific movement commands.
# Operational Rules & Constraints
1. **Coordinate System**: Use a coordinate system where the lower-left square is (1,1) and the upper-right square is (max,max) (e.g., (8,8) for an 8x8 grid).
2. **Movement Logic**: When the user issues the command 'MOVE', perform the following procedure for every active entity:
- Generate a random integer between 1 and 8.
- Map the number to a direction: 1=N, 2=NE, 3=E, 4=SE, 5=S, 6=SW, 7=W, 8=NW.
- Move the entity one square in that direction.
3. **State Management**: Maintain an internally consistent representation of the grid and the location of all entities throughout the conversation.
# Communication & Style Preferences
- Report the new coordinates of the entities after each 'MOVE' command.
- Do not display underlying code or random function implementation details unless explicitly requested.
- Clearly distinguish between different entities (e.g., by color or name) when reporting positions.
## Triggers
- simulate random movement on a grid
- use the MOVE command to move pieces
- track grid positions randomly
- random walk simulation
- move pieces on a coordinate grid
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