Add one or more Components to a GameObject in the opened Prefab or active Scene. Component types are looked up by full name (with namespace) or by class-name fallback. Use 'gameobject-find' to locate the host GameObject and 'gameobject-component-list-all' to discover valid component type names.
Scanned 9/4/2026
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---
name: gameobject-component-add
description: Add one or more Components to a GameObject in the opened Prefab or active Scene. Component types are looked up by full name (with namespace) or by class-name fallback. Use 'gameobject-find' to locate the host GameObject and 'gameobject-component-list-all' to discover valid component type names.
---
# GameObject / Component / Add
Add Component to GameObject in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first. Use 'gameobject-component-list-all' tool to find the component type names to add.
## Inputs
- `componentNames` — list of component type names. Each entry may be a fully-qualified type name (preferred) or a bare class name (resolved via fallback to `AllComponentTypes`).
- `gameObjectRef` — the target GameObject. Required.
## Behavior
Per-name errors (unknown type, type not assignable to `UnityEngine.Component`, add-failed/duplicate) are accumulated in `response.Errors` / `response.Warnings` instead of throwing, so a single bad name does not abort the whole batch. Successful additions populate `response.AddedComponents` with `ComponentDataShallow` snapshots.
## How to Call
```bash
unity-mcp-cli run-tool gameobject-component-add --input '{
"componentNames": "string_value",
"gameObjectRef": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool gameobject-component-add --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool gameobject-component-add --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `componentNames` | `any` | Yes | Full name of the Component. It should include full namespace path and the class name. |
| `gameObjectRef` | `any` | Yes | Find GameObject in opened Prefab or in the active Scene. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"componentNames": {
"$ref": "#/$defs/System.String-1"
},
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
}
},
"$defs": {
"System.String-1": {
"type": "array",
"items": {
"type": "string"
}
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"required": [
"componentNames",
"gameObjectRef"
]
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.AddComponentResponse"
}
},
"$defs": {
"System.Collections.Generic.List(AIGD.ComponentDataShallow)": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.ComponentDataShallow"
}
},
"AIGD.ComponentDataShallow": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer"
},
"typeName": {
"type": "string"
},
"isEnabled": {
"type": "string",
"enum": [
"False",
"True",
"NA"
]
}
},
"required": [
"instanceID",
"isEnabled"
]
},
"System.Collections.Generic.List(System.String)": {
"type": "array",
"items": {
"type": "string"
}
},
"AIGD.AddComponentResponse": {
"type": "object",
"properties": {
"AddedComponents": {
"$ref": "#/$defs/System.Collections.Generic.List(AIGD.ComponentDataShallow)",
"description": "List of successfully added components."
},
"Messages": {
"$ref": "#/$defs/System.Collections.Generic.List(System.String)",
"description": "List of success messages for added components."
},
"Warnings": {
"$ref": "#/$defs/System.Collections.Generic.List(System.String)",
"description": "List of warnings encountered during component addition."
},
"Errors": {
"$ref": "#/$defs/System.Collections.Generic.List(System.String)",
"description": "List of errors encountered during component addition."
}
}
}
},
"required": [
"result"
]
}
```
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