Design and compile an agent only when a durable autonomy boundary is justified. Use for persistent decision rights, distinct memory, constrained tools, ownership transfer, or an ongoing schedule, channel, or API trigger.
Scanned 9/3/2026
Install to Claude Code
npx -y skills add frankxai/Starlight-Intelligence-System --skill agent-forge --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Agent Forge?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/frankxai-agent-forge-starlight-intelligence-system)More formats (shields.io, HTML) on the badges page.
---
name: agent-forge
description: Design and compile an agent only when a durable autonomy boundary is justified. Use for persistent decision rights, distinct memory, constrained tools, ownership transfer, or an ongoing schedule, channel, or API trigger.
---
# Agent Forge
## Outcome
Create the smallest justified persistent actor, or deliberately downgrade the request to a skill or temporary worker.
## Agent necessity gate
An agent must own at least one durable boundary:
- stable decision rights;
- a distinct memory scope;
- a constrained tool or permission boundary;
- genuine ownership transfer or handoff authority;
- an ongoing schedule, channel, or API trigger.
If none applies, stop and route to `$skill-forge`. A name, persona, or desire for “more intelligence” is not an agent boundary.
## Procedure
1. Build the Task Envelope.
- Record the objective, deliverables, stakes, autonomy, permissions, evidence policy, and termination tests.
2. Prove necessity.
- Mark each necessity-gate field true or false.
- Explain the persistent boundary in operational language.
- Compare the proposed agent against a skill, deterministic tool, and temporary task worker.
3. Define decision rights.
- State what the agent may decide, what it may recommend, and what requires operator approval.
- Exclude public release, financial commitment, destructive action, permission expansion, and substrate change unless explicitly authorized.
4. Define memory and tools.
- Name readable and writable scopes separately.
- Choose turn, session, or durable retention.
- Allow only the minimum tools needed; list denied tools explicitly.
5. Define handoffs and termination.
- Give every handoff a condition and target.
- Set success conditions, stop conditions, and a hard turn or round ceiling.
6. Compose existing skills.
- Agents orchestrate capabilities; they do not duplicate skill procedures inside a persona prompt.
7. Compile and prove.
```bash
node tools/foundry/cli.mjs forge \
--envelope <task-envelope.json> \
--pack <agent-pack.json> \
--out <package-directory>
node tools/foundry/cli.mjs prove <package-directory>
```
8. Refuse false persistence.
- If the boundary disappears during design, return a Skill Pack proposal instead of forcing agent creation.
## Quality gates
- At least one durable boundary is true and explained.
- Decision rights do not exceed the Task Envelope autonomy.
- Tool and memory permissions are least-privilege.
- Handoffs do not form an unbounded loop.
- The agent has explicit success and stop conditions.
- Behavioral, security, and drift evidence are required before production autonomy.
## Return
Return the necessity verdict, chosen topology, Agent Pack, compiled package path, Evidence Receipt, permissions requiring approval, and any downgrade recommendation.
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!