Skip to content
Back to skills

Incident Commander

ASecurity

Use during or right after an incident — frames severity, sets comms cadence, drafts the post-mortem skeleton — even when the user just says 'production is down' or 'wir haben einen Vorfall'.

  • 10 stars
  • 0 votes
  • 0 copies
  • 0 views
  • Added June 5, 2026
ai-agentsgosecurity

Security analysis

A100/100

Scanned June 5, 2026

npx -y skills add event4u-app/agent-config --skill incident-commander --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Incident Commander?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Incident Commander
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/event4u-app-incident-commander/badge)](https://www.skillsdirectory.com/skills/event4u-app-incident-commander)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
model_tier: high
name: incident-commander
description: "Use during or right after an incident — frames severity, sets comms cadence, drafts the post-mortem skeleton — even when the user just says 'production is down' or 'wir haben einen Vorfall'."
personas:
  - senior-engineer
  - critical-challenger
domain: process
recommended_for_user_types: [ops, developer]
workspaces:
  - engineering
packs:
  - engineering-base
---

# incident-commander

> Run the **coordination layer** during an incident: classify
> severity, set comms cadence, hold a clean timeline, and draft the
> post-mortem skeleton when the dust settles. This skill does **not**
> debug the system — that is the engineer's job. The commander keeps
> the room oriented so the engineer can think.

## When to use

- Production is degraded or down and someone needs to coordinate.
- A critical job, queue, or third-party is failing and the team is
  scrambling.
- A near-miss happened and a post-mortem is being drafted.
- German triggers: "Vorfall", "Prod ist down", "wer übernimmt
  Comms?".

Do NOT use when:

- The system is healthy and the concern is a future outage —
  route to [`risk-officer`](../risk-officer/SKILL.md) instead.
- The user wants the bug fixed — route to `/bug-investigate` and
  `/bug-fix`. The commander coordinates; engineers debug.
- The incident is a security breach — route to
  [`threat-modeling`](../threat-modeling/SKILL.md) first; the
  commander still runs comms but the response shape changes.

## Procedure

### 1. Inspect the signal and classify severity

| SEV | Trigger |
|---|---|
| SEV-1 | User-facing outage, data loss risk, revenue impact |
| SEV-2 | Major degradation, workaround exists |
| SEV-3 | Single-feature broken, low blast radius |
| SEV-4 | Internal-only, not user-visible |

Pick the highest SEV any signal supports. Downgrades happen later
with evidence; never start low to avoid noise.

### 2. Set the comms cadence

- **Internal channel** — single thread; no side-channels.
- **Update interval** — SEV-1 every 15 min, SEV-2 every 30 min,
  SEV-3/4 on state change.
- **Status page** — update on SEV-1 / SEV-2; on by default unless
  the user opts out with a stated reason.
- **Stakeholder list** — who hears each update (eng-lead, PO,
  support, leadership). Pre-decide so updates are not rewritten
  per-recipient.

### 3. Hold the timeline

Append-only log: timestamp + actor + observation. No edits, no
"actually it was earlier" — corrections are new entries. Drives
the post-mortem and prevents memory rewrite.

### 4. Drive to mitigation, not root cause

During the incident, the question is *"what makes the bleeding
stop?"* Root cause is for after. Document the gap explicitly —
"mitigated, root cause unknown" is a valid intermediate state.

### 5. Draft the post-mortem skeleton

Once stable:

- **Summary** — one paragraph, blame-free.
- **Timeline** — copy from step 3.
- **Impact** — users, duration, data, revenue.
- **What went well** — at least one item; finding none is a smell.
- **What went wrong** — process, tooling, signals, gaps.
- **Action items** — owned, sized, with a trigger for completion.

Hand off the skeleton; the engineer fills root cause and the team
adds action items.

### 6. Validate the handoff

Before declaring the incident handed off, verify: SEV is set, comms
cadence is announced, the timeline has at least one entry per
update, mitigation state is explicit (`active` / `mitigated` /
`resolved`), and a post-mortem owner is assigned. Ensure no field
is left as the placeholder default.

## Output format

The incident record is a single block with these ordered fields:

1. `SEV:` — one of `1` / `2` / `3` / `4`
2. `State:` — one of `active` / `mitigated` / `resolved` / `post-mortem`
3. `Started:` and `Channel:` — timestamp and single thread/room
4. `Cadence:` and `Timeline:` — update interval and append-only log
5. `Mitigation:`, `Root cause:`, `Post-mortem owner:` — explicit values
   or `unknown`; never blank

```
Incident
SEV:       1 | 2 | 3 | 4
State:     active | mitigated | resolved | post-mortem
Started:   <timestamp>
Channel:   <thread / room>
Cadence:   <interval>

Timeline (append-only):
  - <ts>  <actor>  <observation>
  - ...

Mitigation: <action> | unknown
Root cause: <hypothesis> | unknown — investigation deferred to post-mortem
Post-mortem owner: <role>
```

## Gotcha

- The commander does not also debug. Splitting roles keeps the room
  oriented; one person doing both starves comms.
- "We do not need a post-mortem" is almost always wrong. Even
  near-misses earn a one-page write-up.
- The first SEV classification is rarely the final one — surface
  upgrades / downgrades explicitly with a reason.

## Do NOT

- Do NOT debug from this skill; route to engineering skills.
- Do NOT skip status-page updates on SEV-1 because "it'll be quick".
- Do NOT close an incident without a post-mortem owner assigned.
- Do NOT edit the timeline after the fact; corrections are new
  entries.

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.