**Description:** Remove's the skill from the player's skill list. **Parameters:** - `player_spawn` (Spawn) - Spawn object representing `player_spawn`. - `skill_id` (uint32) - Integer value `skill_id`. - `more_to_remove` (bool) - Boolean flag `more_to_remove`. **Returns:** None. **Example:** ```lua -- From ItemScripts/BardCertificationPapers.lua if HasSkill(Player, 1408356869) then -- Martial/Fighter RemoveSkill(Player, 1408356869) end ```
Scanned 9/8/2026
Install to Claude Code
npx -y skills add emagi/eq2emu --skill lua_functions --agent claude-codeInstalls into .claude/skills of the current project.
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### Function: RemoveSkill(player_spawn, skill_id, more_to_remove)
**Description:**
Remove's the skill from the player's skill list.
**Parameters:**
- `player_spawn` (Spawn) - Spawn object representing `player_spawn`.
- `skill_id` (uint32) - Integer value `skill_id`.
- `more_to_remove` (bool) - Boolean flag `more_to_remove`.
**Returns:** None.
**Example:**
```lua
-- From ItemScripts/BardCertificationPapers.lua
if HasSkill(Player, 1408356869) then -- Martial/Fighter
RemoveSkill(Player, 1408356869)
end
```
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