Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsCommunityBlog
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

Back to skills

Control Lights

ASecurity

Controls the map's light sources through the CARLA LightManager — turn street lamps, building/facade lights, vehicle lights or all of them on/off, set their colour and intensity, and toggle the automatic lights-at-night cycle. Use when the user asks to "turn on the street lights", "light up the city at night", "turn off building lights", "change the street-light colour", or "make lights come on automatically at night". Distinct from hiding lamp meshes (toggle-env-objects) and the sun (set-wea...

3 stars
0 votes
0 copies
0 views
Added 9/20/2026
documentationpythonbashapi

Works with

api

Security Analysis

A100/100

Scanned 9/20/2026

Install to Claude Code

$npx -y skills add carla-simulator/carla-agentic-tools --skill control-lights --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Control Lights?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Control Lights
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/carla-simulator-control-lights/badge)](https://www.skillsdirectory.com/skills/carla-simulator-control-lights)

More formats (shields.io, HTML) on the badges page.

Download Zip
Files
SKILL.md
---
name: control-lights
description: Controls the map's light sources through the CARLA LightManager — turn street lamps, building/facade lights, vehicle lights or all of them on/off, set their colour and intensity, and toggle the automatic lights-at-night cycle. Use when the user asks to "turn on the street lights", "light up the city at night", "turn off building lights", "change the street-light colour", or "make lights come on automatically at night". Distinct from hiding lamp meshes (toggle-env-objects) and the sun (set-weather).
license: MIT
compatibility: Any OS with the CARLA PythonAPI installed for the active interpreter and a reachable, already-running CARLA server. Light effects are visible on a rendered server. Tested against CARLA 0.9.16.
metadata:
  group: python-api
  prerequisites: scripts/check_env.sh
  reference: references/lights.md
---

# Control light sources

> **Paths.** `scripts/…` and `references/…` below are relative to the
> directory holding this SKILL.md. Your working directory is the user's
> project, not that directory, so prefix them with its absolute path or the
> command is not found.

Switch and tune the world's illumination — street lamps, building lights, vehicle
lights — via the `LightManager`. These are actual light **sources** (they cast
light): different from `toggle-env-objects` (which hides the lamp *geometry*) and
`set-weather` (the sun). Effects show on a rendered server.

## Instructions

```
Progress:
- [ ] Step 1: Check prerequisites (bash scripts/check_env.sh), clear FAILs
- [ ] Step 2: list a group to see counts/states
- [ ] Step 3: on / off / set a group, or toggle the day-night cycle
```

Commands need `CARLA_HOST`/`CARLA_PORT` from `scripts/env.sh`.

### Step 1: Check prerequisites

```bash
bash scripts/check_env.sh
```

### Step 3: Control

```bash
source scripts/env.sh

python3 scripts/lights.py list --group street              # counts + a sample

# light up the streets, warm colour
python3 scripts/lights.py on --group street --color 255,220,150 --intensity 2000
# turn building lights on for a night-city look
python3 scripts/lights.py on --group building
# turn everything off
python3 scripts/lights.py off --group all

# recolour without toggling
python3 scripts/lights.py set --group street --color 150,200,255

# let lights switch on/off automatically with the sun
python3 scripts/lights.py day-night on
```

Groups: `street`, `building`, `vehicle`, `other`, `all`.

## Examples

**Example 1: night city**

User says: "make it a lit-up city at night"

Set night with set-weather (`sun_altitude_angle` negative), then
`on --group street` and `on --group building`.

**Example 2: blackout**

User says: "kill all the lights"

`off --group all`.

**Example 3: automatic dusk lighting**

User says: "have the street lights come on by themselves at dusk"

`day-night on`.

## Troubleshooting

**Problem: no visible change**
Cause: headless `-nullrhi` server (no rendering), or it's daytime so lights wash out.
Solution: use a rendered server; set night (set-weather) to see them clearly.

**Problem: `list` shows 0 lights**
Cause: this map has few/no light sources of that group, or wrong group.
Solution: try `--group all`; some maps have sparse building lights.

**Problem: lights won't stay on**
Cause: the day-night cycle is auto-switching them.
Solution: `day-night off`, then set them manually.

## Outputs

Illumination state on the server (on/off, colour, intensity, auto-cycle). No file.
`list` reports per-group counts and a sample.

Detail (LightManager API, groups, colour/intensity units, day-night) in
[references/lights.md](references/lights.md).

Attribution

carla-simulatorcarla-simulator
View sourceMore from carla-simulator →
SSkills DirectorySkills Directory

Your tool, in front of Claude Code builders.

3 founder slots · $299/mo · GSC-verified traffic · sponsors can never buy grades.

See placements

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Your tool, in front of Claude Code builders.

3 founder slots · $299/mo · GSC-verified traffic · sponsors can never buy grades.

See placements

Related Skills

Context Fundamentals

Understand the components, mechanics, and constraints of context in agent systems. Use when designing agent architectures, debugging context-related failures, or optimizing context usage.

179001 votes

release-notes

Draft release notes and changelog entries from git history or merged PRs between two refs (tags/SHAs/branches), including breaking changes, migrations, and upgrade steps. Use when the user asks for release notes, changelog updates, or a GitHub Release draft.

1301 votes

docs-style-guide

Documentation style guide enforcer by @planetabhi. Applies and reviews the writing style guide when authoring or editing product documentation and tutorials. Use to check prose for voice, tense, word choice, inclusive language, formatting, code block, UI, Markdown, and number/date conventions.

11 votes

Caveman Help

Quick-reference card for all caveman modes, skills, and commands. One-shot display, not a persistent mode. Trigger: /caveman-help, "caveman help", "what caveman commands", "how do I use caveman".

1023330 votes

How It Works

Explain how claude-mem captures observations, when memory injection kicks in, and where data lives. Use when the user asks "how does claude-mem work?" or "what is this thing doing?".

929660 votes
View all in documentation →