Build any interface by loading a preset instead of re-deriving one: dashboards, tables, forms, detail views, settings, wizards, feeds, HUD panels, landing pages. Use when asked to build, show, visualize, lay out or mock up a screen, dashboard, chart, UI or app, when the user wants to see data rather than be told it, and before generating any UI from a data source. Also fires on: looks bad, looks generic, ai slop, slop, ugly, redesign, restyle, make it look, landing page, hero section, compone...
Scanned 9/22/2026
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---
name: interface
description: "Build any interface by loading a preset instead of re-deriving one: dashboards, tables, forms, detail views, settings, wizards, feeds, HUD panels, landing pages. Use when asked to build, show, visualize, lay out or mock up a screen, dashboard, chart, UI or app, when the user wants to see data rather than be told it, and before generating any UI from a data source. Also fires on: looks bad, looks generic, ai slop, slop, ugly, redesign, restyle, make it look, landing page, hero section, component, layout, typography, spacing, visual design."
---
# Interface
Build it by loading, not by inventing.
The problem this exists for, in Caleb's words: **"right now it's laggy because
it's needed to every time recalibrate how to make something."** The cost of
generating a UI is not rendering. It is the model re-deciding, per request,
what a dashboard is, what spacing to use, what a good table looks like and
where the data comes from. All four of those are written down here, once.
## The order, every time
1. **Name the template.** `references/taxonomy.md` has ten. The request is
almost always one of them, and the one most people mean is Dashboard.
2. **Name the organisms it holds**, from the same file. Stop here if you are
about to invent a component that already has a name.
3. **Find the data** in `references/data-loaders.md`, and when it is not there
use `references/discover-data.md` to go find it, appending what you learn
back into the loaders file so the next session does not repeat the search.
4. **Apply the system**, from [crafts/interface.md](../../crafts/interface.md):
grayscale first, the constrained scale, hierarchy by size and weight and
color, too much whitespace then remove, details last.
5. **Build the three states.** Loading, empty, error. This is the step that
gets skipped, because the prompt only ever describes the happy path.
Steps 1 to 3 are lookups and should cost almost nothing. That is the point.
## One theme, never re-chosen
Caleb: "keep it the same theme." Tokens are defined once per surface and
referenced everywhere. A generator that picks a fresh accent color per artifact
produces a pile of demos rather than a product, and the tell is obvious the
moment two of them sit side by side.
## Where the thing renders
| Surface | Use | Reach it with |
| --- | --- | --- |
| **HUD** | Ambient, live, over other apps, no window | `hud` and the `hud` skill |
| **Local page** | Something to click through or keep open | an HTML file, opened |
| **In the repo** | Part of a product being built | the project's own stack, per `stack-rules` |
Pick the surface before the layout. An overlay HUD and a settings page are
different templates, and building the second one into the first is the common
mistake.
## Reference files
- [references/taxonomy.md](references/taxonomy.md): every component and
template, named, grouped by the job it does. Read at steps 1 and 2.
- [references/data-loaders.md](references/data-loaders.md): every data source
already reachable on this machine, and the four shapes any new one arrives
in. Read at step 3.
- [references/discover-data.md](references/discover-data.md): the procedure for
a source nothing covers yet, cheapest method first, ending in pixels only as
a last resort. Read when step 3 misses.
- [crafts/interface.md](../../crafts/interface.md): the researched rules, from
Refactoring UI and Atomic Design. Read at step 4.
## The hard line
**Never invent a component that has a name in the taxonomy.** A bespoke variant
of a table is the recalibration this skill exists to prevent, it will not match
the next one generated, and nobody asked for it.
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
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