Adapt music, stem, ambience, Foley, sound effect, audio-to-audio, inpainting, or continuation cues into Stable Audio 3 prompts with source, action, production character, duration, and model mode.
Scanned 9/9/2026
Install to Claude Code
npx -y skills add badgids/Story-Film-Skills --skill stable-audio-3 --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: stable-audio-3
description: Adapt music, stem, ambience, Foley, sound effect, audio-to-audio, inpainting, or continuation cues into Stable Audio 3 prompts with source, action, production character, duration, and model mode.
disable-model-invocation: true
author: Alan Guice (Badgids)
license: Apache-2.0
---
# Stable Audio 3 Prompting
## Choose model path
- `medium`: higher-quality music and general audio
- `small-music`: fast music
- `small-sfx`: sound effects
## Music
Describe genre, important instruments, mood and energy, and BPM when useful. Stable Audio 3 is for instrumental or non-intelligible vocal textures, not dialogue.
## Stem or solo instrument
Start with `TrackType: Instrument` when isolation matters. State instrument, genre context, technique, mood, tempo, recording environment, and effects.
## SFX
State:
1. physical source
2. exact triggering action
3. duration or decay behavior
4. distance and microphone perspective
5. room or exterior character
6. processing only when needed
`TrackType: SFX` is useful for isolated effects.
## Existing audio
For audio-to-audio, inpainting, or continuation, preserve source-file identity and record the intended edit region or influence strength as execution metadata. Keep the prompt plausible relative to surrounding audio.
## Output
Save under `04_generation/prompts/stable-audio-3/<cue-id>.md` with `MODEL`, `MODE`, `DURATION`, `PROMPT`, and optional `NEGATIVE_PROMPT`.
## Done
The prompt names a physically or musically coherent source and duration, and does not ask Stable Audio 3 to produce intelligible spoken dialogue.
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