Simulate a defined reader or viewer encountering prose, screenplay, storyboard, animatic, or rough-cut material for the first time, reporting felt attention, questions, character legibility, clarity, and payoff without turning into craft critique.
Scanned 9/9/2026
Install to Claude Code
npx -y skills add badgids/Story-Film-Skills --skill audience-sim --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: audience-sim
description: Simulate a defined reader or viewer encountering prose, screenplay, storyboard, animatic, or rough-cut material for the first time, reporting felt attention, questions, character legibility, clarity, and payoff without turning into craft critique.
disable-model-invocation: true
author: Alan Guice (Badgids)
license: Apache-2.0
---
# Audience Sim
## Workflow
1. Read `REVIEW_PROTOCOLS.md` and the exact material being tested.
2. Define medium, audience persona, genre familiarity, and the knowledge boundary before the scope begins. If the user did not specify a persona, state the narrow assumption used.
3. Move through the material in order. Track attention, curiosity, predictions, emotional alignment, character understanding, and flow.
4. For visual material, also track geography, action readability, eyelines, and whether a cut or transition causes confusion.
5. Anchor notable reactions to a scene, beat, shot, paragraph, or timestamp when available.
6. Report the experience. Do not rewrite the artifact and do not pretend one simulated persona represents every audience.
7. Save durable notes under `00_project/reviews/` when they feed a later revision decision.
## Done
The report states who the simulated audience is, what they knew, where their experience changed, and what questions or expectations remained at the end.
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