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Principle Experience First

ASecurity

Apply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.

3 stars
0 votes
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Added 9/19/2026
designgoapi

Works with

api

Security Analysis

A100/100

Scanned 9/19/2026

Install to Claude Code

$npx -y skills add adjohn/pstack --skill principle-experience-first --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: principle-experience-first
description: "Apply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones."
disable-model-invocation: true
---

# Experience First

When implementation convenience conflicts with user delight, choose delight.

- Every feature, control, and option must be justified
- Ship less, ship better (polished experience with three features beats rough one with ten)
- Prototype before committing (design decisions are cheaper in throwaway HTML than production code)
- Get the details right (transitions, alignment, spacing, feedback, error states)
- Tighten the core loop (every feature should serve the central workflow or get out of the way)

The user is whoever consumes the work. For a UI that is the end user. For a library or an internal API it is the colleague who imports it. The engineer who maintains the code next is a user too. Weigh their experience the same way, and explain impact from their perspective.

Foundations should serve the experience. Foundational thinking governs the *sequence* of work. This principle governs the *target*.

Attribution

adjohnadjohn
View sourceMore from adjohn →
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SSkills DirectorySkills Directory

Your tool, in front of Claude Code builders.

3 founder slots · $299/mo · GSC-verified traffic · sponsors can never buy grades.

See placements

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