Category

Design & UX

UI, UX, design systems, accessibility, visual design, and frontend polish

8,201
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Browse design & ux skills

Showing 2,1852,208 of 8,201 skills

Design Palette ConstructionA

> Building functional palettes — primary/secondary/accent selection, neutral scales, semantic colors, and tint/shade generation for production design systems

designgoruby
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20
Design Naming ConventionsA

> Design system nomenclature for semantic and descriptive names, color naming, size naming, and maintaining consistent vocabulary across design and code.

designgoreact
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20
Design Motion PrinciplesA

> Purposeful animation — Disney's 12 principles adapted for UI, easing curves, duration guidelines, choreography, motion as feedback vs decoration, reducing motion

designjavascriptgo
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20
Design Micro InteractionsA

> Small moments that delight — trigger, rules, feedback, loops/modes (Dan Saffer's framework), when micro-interactions aid usability vs decoration

designjavascriptgo
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20
Design Material Design 3A

> Google's adaptive design language covering dynamic color extraction from wallpaper, HCT-based tonal palettes, elevation through tonal surface color rather than drop shadows, shape theming with corner families, and choreographed motion with shared-axis transitions.

designgorails
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20
Design Imagery PhotographyA

> Image in design — art direction, aspect ratios, focal point composition, image treatments (duotone, overlay, blur), placeholder strategy, and the role of image as hero vs. supporting element

designrustgo
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20
Design Illustration StyleA

> Illustration system design — style consistency, spot vs. hero illustrations, illustration as brand voice, abstract vs. representational choices, and illustration tokens for systematic production

designgoexpress
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20
Design IconographyA

> Icon design principles — optical sizing, stroke consistency, pixel grid alignment, metaphor clarity, icon families, filled vs outlined states, and icon as a systematic visual language

designgoangular
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20
Design Gestalt SimilarityA

> Visual kinship — elements sharing color, size, shape, or texture are perceived as related, creating categories without explicit labels

designrustgo
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20
Design Gestalt ProximityA

> Spatial grouping — elements near each other are perceived as related, controlling group membership through distance, with common region as a proximity amplifier

designawsrefactoring
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20
Design Gestalt Common FateA

> Motion grouping — elements that move or change together are perceived as a unit, with implications for animation, loading states, and batch operations

designjavascriptgo
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20
Design Gestalt Closure ContinuityA

> Pattern completion — the brain fills gaps in incomplete shapes (closure) and follows smooth paths over abrupt changes (continuity), with implications for icons, progress indicators, and visual flow

designgoaws
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20
Design Font PairingA

> Combining typefaces — contrast principles, superfamilies, serif+sans pairing rules, pairing by x-height and proportion, limiting to 2-3 families

designgoexpress
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20
Design Fluent DesignA

> Microsoft's cross-platform design system covering the five foundational elements (light, depth, motion, material, scale), Acrylic and Mica materials, reveal highlight interactions, connected animations, responsive container strategies, and the Fluent 2 token theming architecture.

designjavascriptgo
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20
Design Feedback PatternsA

> System response design — immediate vs delayed feedback, optimistic updates, progress indicators, confirmation patterns, undo vs confirm, toast/snackbar/banner

designrustgo
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20
Design Empty Error StatesA

> Empty and error state design — empty states as onboarding, error states as recovery, 404 pages, zero-data states, degraded states, constructive error messages

designrustgo
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20
Design Design GovernanceA

> Living system maintenance covering contribution models, deprecation processes, versioning strategies, adoption metrics, and documentation standards for treating a design system as a product.

designtypescriptrust
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20
Design Design DocumentationA

> Documenting design decisions — design rationale, spec handoff, annotating designs, living documentation, decision logs, the DESIGN.md format

designgogit
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20
Design Design CritiqueA

> Structured feedback — critique frameworks (like/wish/wonder, what/why/improve), separating subjective preference from objective assessment, avoiding "I don't like it"

designgoreact
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20
Design Data Viz DesignA

> Data visualization principles — chart type selection, color encoding, annotation strategy, Tufte's data-ink ratio, accessible charts, avoiding chartjunk, and small multiples for comparison

designjavascriptgo
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20
Design Dark Mode ColorA

> Color adaptation for dark themes — inverted hierarchy, reduced saturation, elevation through lightness, surface layering, and maintaining brand identity in dark contexts

designgodebugging
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20
Design Contrast RatioA

> Luminance contrast for readability and visual weight — WCAG ratios, contrast as a hierarchy tool, contrast beyond accessibility

designgo
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20
Design ConsistencyA

> Internal vs. external consistency — maintaining coherent patterns within a product, adhering to platform conventions, and knowing when to break consistency deliberately

designrustgo
0
20
Design Component AnatomyA

> Anatomy of reusable components covering slots, variants, states, sizes, composition vs configuration, compound components, and when to split vs merge.

designtypescriptgo
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20