Design & UX
UI, UX, design systems, accessibility, visual design, and frontend polish
Browse design & ux skills
Showing 2,113–2,136 of 8,201 skills
Creates brand-aligned presentation template guidelines with slide layouts, color usage, font hierarchies, and do's and don'ts. Use when standardizing team presentations.
Writes product packaging design briefs with dimensions, material considerations, messaging hierarchy, compliance requirements, and vendor specs. Use when designing physical packaging.
Briefs icon set design with style direction, size requirements, use cases, consistency guidelines, and delivery specifications. Use when commissioning custom icons for your brand.
Generates brand color palettes with hex codes, accessibility ratings, application guidelines, and print/digital specifications. Use when establishing or refreshing brand colors.
Creates comprehensive brand identity guidelines with logo usage, color codes, typography, imagery style, voice, and application examples. Use when documenting your brand standards.
Iterative UI mockup generation via Gemini (multimodal) and Google Stitch. Gemini generates mockups from reference screenshots + text specs. Stitch SDK pulls/manages designs from Stitch web UI (text-only, no image input). /review-design scores quality, /interview collects human decisions.
Structured human-agent Q&A via HTML or TUI forms. Wizard-style interface with tabbed navigation, numbered options with descriptions, automatic "Other" option, and image support. Mirrors Claude Code's AskUserQuestion UX.
Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.
Canonical front door for design creation and redesign. Routes new mockups, multi-model bakeoffs, design improvement, and ship-stage verification through mockup-lab, ask, review-design, create-image, ux-lab, best-practices-react, and test-interactions instead of making users choose among fragmented entrypoints.
Start and manage a research-backed UX/design collaboration loop from a natural language design request to brief, references, mockups, structured human review, ux-lab implementation, screenshot/CDP proof, reviewer acceptance, and memory learning. Use when the human asks to create, redesign, research, review, or implement a UX surface; when a design task needs memory, dogpile, ask/scillm collaborators, interview HTML review, best-practices-* routing, mockup-first workflow, or ux-lab handoff.
Generate and maintain iterative design boards from image directories. Composite PNG grids, markdown boards with size previews, round tracking, and side-by-side comparison tables.
Slide design craft for /pitchdeck: assertion headlines, distance-legible chrome, multi-channel reinforcement, density limits, audience-parameterized arcs, responsive browser presentation, and house theme templates. Use when planning, drafting, critiquing, or restyling a deck; when slides look like "blue boxes"; when choosing layouts, fonts, or themes; or when converting a reference PPTX into a house style.
Create, audit, and package AI-video-ready reference packs for Kling-style element binding. Use when users ask for Kling contact sheets, Kling-ready assets, element reference packs, character reference sheets, prop sheets, scene sheets, or consistent AI-video references.
Repo-specific KDE/QML best practices for agentic coding: singleton design systems, property ordering, accessibility, performance (binding loops, delegate recycling), Plasma integration, and D-Bus patterns.
Evidence-first typography and font-system guidance for digital products, websites, portfolios, dashboards, and design systems. Use when choosing or changing fonts, pairing typefaces, auditing overused font warnings, creating meaningful typographic hierarchy, validating font loading/provenance, or mapping typography to a visual world from best-practices-bespoke-design.
Product UX and design-practice guardrails for classifying design work, selecting applicable best-practices-* skills, preventing dashboard theater, defining mockup-first acceptance criteria, and deciding when to involve memory, dogpile, ask/scillm reviewers, interview, ux-lab, review-design, D3, React, infographic, or polish-specific skills. Use before creating, reviewing, accepting, or implementing UX direction, mockups, workflow surfaces, visual explanations, dashboards, or research-backed d...
D3.js visualization best practices for performant, responsive, accessible data visualizations. Covers data joins, scales, axes, transitions, responsive SVG, interaction patterns, and accessibility. Use when writing, reviewing, or refactoring D3 visualizations.
Automated COTS defense UX compliance scanner. Tests against WCAG 2.1 AA, Section 508, MIL-STD-1472H, and NIST 800-53 UI controls via CDP interaction + VLM visual analysis.
Keep Sparta Chat usable as a modern chat interface while preserving evidence-gated compliance semantics. Use when designing, reviewing, or implementing ChatWell, InlineEvidenceCase, EvidenceWorkspace, ArtifactPanel, distance modes, voice/qid interactions, evidence receipts, artifact previews, or assistant answer ordering.
Advisory-first, evidence-grounded art direction and review rules for creating digital experiences that feel genuinely custom to one brand instead of template-derived. Use when a user asks for bespoke web design, a distinctive visual world, personality-led art direction, an analysis of what makes a designer's work unique, or an audit of whether a website is memorable without copying another designer's signature.
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.
Your brand voice locked across AI outputs. 15 cinematic styles. Design that does not read as AI.
Apply Dual Process Theory to design decisions that match the cognitive system the user is actually operating in. System 1 (fast · automatic · associative · low-effort) handles 95%+ of daily decisions; System 2 (slow · deliberative · effortful) handles the rest. Designing a System-2 interface for a System-1 task creates friction; designing a System-1 interface for a System-2 task creates errors. The mismatch is one of the most common UX failures.