Design & UX
UI, UX, design systems, accessibility, visual design, and frontend polish
Browse design & ux skills
Showing 2,545–2,568 of 8,301 skills
> Ensure sufficient color contrast ratios and never use color as the sole means of conveying information
> Apply ARIA roles, states, and properties correctly to enhance assistive technology support for custom widgets
Interview the user relentlessly about a plan or design until reaching shared understanding. Use when fleshing out an idea, stress-testing a design, or when the user says \"grill me\".
Choose the right Raven emulation template for a basin. Wrong choice produces plausible but suboptimal results (e.g., no snow process in a snow basin). This stage determines the entire model structure.
Define the crop selection, growth parameters, rotation structure (time blocks), and all farming management events (tillage, fertilization, manure, irrigation, grazing, controlled drainage) for a DNDCv.CAN v9.6.0 simulation. This skill produces the Cropping and Farming Management Practices sections of the `.dnd` input file.
claude-design — Design one-off HTML artifacts (landing, deck, prototype).
Route web design, motion, WebGL, and visual-styling requests into the narrowest matching sub-skill of the 79-skill MengTo/Skills web-design family — Style/Design-System Packs, Full-Site Quality & Direction, Motion & Scroll Systems, WebGL/3D Backgrounds & Shaders, Library Embeds & Integrations, Component & State Effects, and CSS Technique Primitives. Use when picking and fetching the right visual recipe for a marketing site, landing page, portfolio, or dashboard shell, then combining layers in...
Turn a reference video into a super detailed recreation or inspiration prompt. Use when the user provides, mentions, uploads, links, or points to a video and asks to analyze the design, UI, animations, transitions, scroll interactions, typography, colors, assets, WebGL/Three.js, storytelling, section-by-section behavior, or to create a prompt/article that recreates the page, app, interaction, or motion system.
用镜头配方卡 + 已验收模板 + 代码/音频资产制作电影感产品视频(Remotion + 真实页面截图 + 2.5D 运镜 + 节奏卡点 + 声音设计)。 Use when making a cinematic product promo or desktop demo video, naming the Ink Press template, reproducing template video effects, or building single motion-design shots with recipe cards. Triggers on: video-shotcraft, Ink Press template, product video, cinematic promo, shot recipe card, remotion video.
Use when you need to pick high-quality Unsplash images for product/design assets (avatars, headshots, portraits, large website backgrounds, and abstract wallpapers) and output real Unsplash URLs plus practical instructions for producing the right resolutions and aspect ratios (1:1, 4:5, 3:4, 16:9, 9:16).
Route design-generation work into the right Open Design workflow mode — prototype, deck, document, or media artifact. Use when the user needs local-first UI prototype generation, presentation deck creation, or design-system-aware HTML/PDF/PPTX artifacts via locally-installed coding agents. Supports 72 built-in design systems, 5 visual directions, 93 media prompt templates, and multi-format export. Triggers on: open-design, local design tool, prototype generation, design deck, design artifact,...
Take over an approved Open Design artifact (game UI, VFX, skill, RIG, enemy/boss) into Darkbone Archer without degrading the runtime. Use whenever Codex must analyze, port, integrate, or review an Open Design standalone; apply a responsive Home, Map Select, Talent, Mask, Fusion, Victory, or settlement design; port an Open Design VFX/RIG lab into Phaser; preserve existing animations omitted by a mockup; or prove current-runtime vs standalone vs integrated-runtime fidelity before merge.
Build and validate Open Design handoffs from the real Darkbone Archer runtime — game UI (upgrade-only preservation contracts) AND VFX/skill/RIG design packages. Use whenever Codex must prepare, regenerate, or audit an Open Design handoff; feed an existing Claude Design handoff zip into Open Design; collect current screenshots, animation videos, keyframes, source anchors, assets, responsive states, or preservation boundaries; or prevent a standalone concept from deleting existing identity, mot...
Prepare, generate, and review game UI concepts through the local nexu-io/Open Design app using real runtime screenshots and project assets. Use when Codex must design or redesign Darkbone Archer UI for phone, tablet, desktop, Steam, controller, or multiple locales; create an Open Design handoff/project; drive a local Codex design run; inspect an Open Design HTML artifact; or complete a design-first approval loop before runtime implementation.
Convert a supplied HTML page or generated HTML reference into a screenshot-backed article containing multiple reusable interaction prompts. Use when the user provides an HTML file, exported page, generated-page.html, or local/live reference and asks to extract animation/interactions, create prompts, capture screenshots for each prompt, add them to an article, or commit the resulting article/assets.
Generate multiple original brand campaign worlds from a supplied visual reference while controlling how close the new work feels without copying protected signature elements. Use when a user provides a brand identity image, poster, editorial campaign, moodboard, or generated concept and asks for inspired alternatives, several distinct brands in one visual family, a closer-to-reference V2, exact wordmarks inside images, or originality-safe image-generation prompts and outputs.
Design and review an engine-neutral game UI/UX contract for HUDs, menus, inventories, shops, maps, settings, overlays, tutorials, notifications, and controller flows. Use when a game interface must define player decisions, information hierarchy, persistent versus contextual HUD state, screen-stack behavior, keyboard/gamepad/touch input, focus order, back behavior, safe areas, responsive layout, scalable text, localization, accessibility, event-driven data binding, or cross-device verification...
Diagnose and tune the response chain from player intent through input, simulation, visible motion, camera, animation, VFX, audio, haptics, UI, and recovery for an existing game mechanic. Use when movement, combat, jumping, firing, hits, pickups, menus, or abilities work mechanically but feel delayed, weak, weightless, noisy, inconsistent, nauseating, or unresponsive; when the user asks for game feel, juice, punch, hit stop, freeze frames, screenshake, squash and stretch, impact feedback, inpu...
Apply anti-generic frontend design rules bundled from Leonxlnx/taste-skill, the MIT-licensed anti-slop ruleset for landing pages, portfolios, editorial pages, and redesigns. Use when output looks templated, AI-default, or "sloppy" and the user wants a deliberate design read, explicit DESIGN_VARIANCE / MOTION_INTENSITY / VISUAL_DENSITY dials, a real design system choice, an AI-tells sweep including the em-dash ban, a redesign audit that preserves brand equity, or the pre-flight check before sh...
Define or refactor a shared frontend UI system before polishing one screen at a time. Use when the user needs token governance, visual-language rules, primitive naming, page-system direction, cross-product consistency, or a design handoff that should stay coherent across landing pages, dashboards, forms, and component libraries, including the reusable primitive / slot / variant APIs that system owns. Not for responsive layout-only fixes, accessibility-only remediation, or broad UI critique. T...
Use when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI outputs.
Create a recurring daily UI inspiration capture. Use when the user asks to run, refresh, package, or validate dated UI inspiration bundles, especially for `articles/YYYY-MM-DD-ui-inspiration-capture/` outputs, Framer/Dribbble landing-page inspiration, motion-study screenshots/videos, AI-builder prompts, duplicate checking, or converting a project runbook into repeatable workflow.
Audit a website or digital experience against its supplied source references for originality and plagiarism risk. Use when Codex must compare current or historical site output with reference pages, capture packs, screenshots, copy, brands, numbers, images, assets, videos, layouts, motion, or code; raise evidence-backed red flags; distinguish common visual grammar from distinctive copying; and propose concrete fixes without making unsupported legal claims.
Build fully customizable, agent-ready design systems with Astryx — Meta's production design system now open source. Ships 150+ React components built on StyleX with zero styling lock-in, component swizzling, brand theming, dark mode, and CLI tooling. Use when building component libraries, design systems, UI applications, design tokens, or when teams need consistent accessible components that AI agents can understand and extend. Triggers on: astryx, design system, component library, design tok...