
Claude Skills by xiaohei-info
github.com/xiaohei-infoUse when executing implementation plans with independent tasks in the current session
Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes
Use when implementing any feature or bugfix, before writing implementation code
Use when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands and confirming output before making any success claims; evidence before assertions always
Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, reviewing, or refactoring code to avoid overcomplication, make surgical changes, surface assumptions, and define verifiable success criteria.
Use when writing, reviewing, or refactoring code in any language to apply industrial-grade development norms abstracted from the Alibaba Java Development Handbook. Covers naming, type safety, exceptions, logging, concurrency, databases, project structure, testing, and security with language-agnostic principles and single-language examples.
Apply meta-principles of software craftsmanship: DRY, orthogonality, tracer bullets, and design by contract. Use when the user mentions "best practices", "pragmatic approach", "broken windows", "tracer bullet", "software craftsmanship", "technical debt prevention", "prototype vs tracer bullet", or "code ownership". Also trigger when evaluating build-vs-buy decisions, designing estimation approaches, or choosing between reversible and irreversible architectural decisions. Covers estimation, do...
Throwaway HTML mockups: 2-3 design variants to compare.
Top-level entry point for the software development skill family. Routes to the right sub-skill for design patterns, refactoring, DDD, worktree governance, kanban splitting, container supervision, project governance, runtime ops, and web routing.
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
Use when facing 2+ independent tasks that can be worked on without shared state or sequential dependencies
Use when implementation is complete, all tests pass, and you need to decide how to integrate the work - guides completion of development work by presenting structured options for merge, PR, or cleanup
Use when receiving code review feedback, before implementing suggestions, especially if feedback seems unclear or technically questionable - requires technical rigor and verification, not performative agreement or blind implementation
Use when executing implementation plans with independent tasks in the current session
Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes
Use when implementing any feature or bugfix, before writing implementation code
Use when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands and confirming output before making any success claims; evidence before assertions always
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
Design one-off HTML artifacts (landing, deck, prototype).
Author/validate/export Google's DESIGN.md token spec files.
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
Humanize text: strip AI-isms, audit AI tells, and add real voice.
Generate project ideas via creative constraints.
54 real design systems (Stripe, Linear, Vercel) as HTML/CSS.