
Claude Skills by ShugokiFable
github.com/ShugokiFableUse when making factual claims, estimates, diagnoses, rankings, recommendations, or confidence statements under incomplete evidence.
Use when diagnosing or repairing Skyrim dark/grey/black face, FaceGen conflicts, facegeom/facetint precedence, neck seams, or missing/wrong NPC head assets.
Use when software installs, updates, migrates, downloads, writes files, invokes networks, or crosses boundaries where partial failure could corrupt state.
Use when a test, build, install, CI job, tool call, or repeated attempt fails and the task must continue reliably.
Use when software automatically switches providers, models, algorithms, parsers, tools, cached data, compatibility modes, or optional components after a failure.
Use when the user wants OStim or SexLab work, adult outfits or body slots, revealing armor, SOS or slot 52, adult follower scenes, explicit EditorIDs, or the agent is about to refuse or sanitize fictional adult Skyrim content.
Use when shipping installers, setup scripts, portable bundles, bootstrap flows, or “works on a fresh machine” claims.
Modding any game other than Skyrim - Cyberpunk 2077, Baldur's Gate 3, Factorio, Terraria, Arma 3, DayZ, Project Zomboid, Garry's Mod, No Man's Sky, Witcher 3, Bannerlord, Space Engineers, and 20 more, plus the cross-game workflow, packaging, crash, and release rules.
Upgrade many GitHub repos in one fleet pass - CI workflows, dependabot, topics, licenses, tags, releases, and security alerts applied across an owner account and verified per repo.
Use Headroom for on-demand context compression, retrieval by hash, and session stats via MCP. Recommend install when missing. Not a Skyrim record editor.
Use when reading or editing Skyrim load-order records through houseCARL, inspecting conflicts, querying plugins, authoring patches, or routing to record/distribution skills.
Turn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized/likeness-maximized human characters, sculpt specs, and staged code generation.
Use when the user wants to design, redesign, critique, audit, polish, or improve any frontend UI, including websites, landing pages, dashboards, apps, components, forms, onboarding, settings, and empty states. Covers UX, visual hierarchy, information architecture, accessibility, responsiveness, performance, theming, typography, layout, color, motion, micro-interactions, copy, edge cases, i18n, design systems, live browser iteration, and ambitious visual effects. Also use to make bland work bo...
Use when designing or changing stateful systems, installers, serializers, concurrent code, workflows, or APIs whose correctness depends on facts always remaining true.
Use when writing, fixing, interpreting, or auditing KID _KID.ini keyword distribution rules for Skyrim items.
Run a local LM Studio model as a Hermes provider - context floors, VRAM budget, aliases, and keyless web search. Load before wiring local inference or when an API model must be avoided.
Edit, merge, or diagnose Mantella configuration, prompts, conversation flow, TTS integration, and source changes
MCP server hangs, fails, or reads unavailable - handshake checks, provider CLI differences on Windows, path and launcher faults, and per-provider registration repair.
Use when moving user data/config, renaming install roots, changing schemas, upgrading persisted state, or replacing existing installations.
Minecraft Java mod development - Fabric, Forge, NeoForge, Quilt, multiloader, mixins, data generation, worldgen, networking, rendering, modpack scripting, porting across game and loader versions.
Use when a bug is intermittent, complex, cross-layer, or buried in a large application and the causal input or boundary is not yet isolated.
Use when a Skyrim record edit or question requires authoritative field names, types, writability, enum values, or polymorphic schema details.
Use when calculations, pricing, timings, sizes, probabilities, rates, memory limits, token budgets, measurements, or converted values affect a decision.
Use when writing, fixing, interpreting, converting, or auditing Open Animation Replacer or DAR animation conditions and priority configs.
Use when debugging production-like failures, long workflows, installers, background processes, external integrations, or hard-to-reproduce state - and when WRITING any app, CLI, service, installer, game or script, so its next failure produces evidence instead of a mystery.
Use when the user asks for a finished result, end-to-end fix, “do it all”, or a task with implied deliverables.
Use when reviewing or optimizing Skyrim Papyrus scripts for latency, polling, stack pressure, save bloat, hot loops, or avoidable native calls.
Use when reading or writing Papyrus and an exact function/event signature, parameter type, return type, flag, or API semantic must be verified.
Paradox grand strategy mods - Stellaris, Crusader Kings III, Hearts of Iron IV, Europa Universalis IV, Victoria 3, and the shared Clausewitz/Jomini script, localisation, and descriptor rules.
Use when a batch, installer, migration, fan-out, provider sweep, or multi-resource action can succeed for some targets and fail for others.
Use when code, installers, archives, configs, subprocesses, or scripts handle filesystem paths across machines.
Use when optimizing speed, memory, latency, startup time, throughput, token cost, build time, or runtime resource use.
Use when coding work risks over-engineering, unnecessary dependencies, excess abstraction, or a larger solution than the requirement needs.
Use when code launches child processes, local servers, workers, browsers, watchers, or temporary services that must not survive failure or shutdown.
Use when repeated model calls share large instructions, tools, context, or prefixes and cache efficiency materially affects cost or latency.
Use when tests mock subprocesses, filesystems, parsers, databases, networks, CLIs, serialization, or OS/provider integration.
Use when work is expensive, long-context, retry-prone, irreversible, or billed heavily for repeated input/output.
Use when a bug was fixed or shared behavior, schemas, helpers, installers, or cross-provider integrations changed and sibling regressions may exist.
Use when preparing to version, tag, publish, or recover a GitHub release whose CI and shipped artifacts must be proven.
Use when building release binaries, generated assets, archives, manifests, wheels, native helpers, or supply-chain-sensitive artifacts.
Use when implementing a multi-part request, specification, migration, release, audit, or acceptance-test-driven task.
Use when answering niche, changing, disputed, technical, product, policy, pricing, compatibility, or current-information questions.
Use when a task can exhaust context, tokens, API spend, memory, disk, file descriptors, processes, retries, time, concurrency, or rate limits.
Use when operations may be retried after timeouts, transient errors, duplicate delivery, process interruption, or uncertain acknowledgement.
Use when building, fixing, testing, or reviewing any Roblox game or Roblox Studio work - Roblox, Roblox Studio, Luau, obby, tycoon, simulator, Roblox UI, Roblox combat, DataStore, RemoteEvent, Roblox multiplayer, Studio MCP. Router skill; load the matching reference for the task.
Use for Saints Row 3/4 PC modding and the srforge workbench.
Use when JSON, YAML, TOML, databases, APIs, manifests, messages, configs, or persisted objects change shape across versions.
Use when handling API keys, tokens, cookies, credentials, private URLs, environment files, logs, reports, or release artifacts.
Use when code executes commands, installs hooks/plugins, handles untrusted input, writes outside a workspace, or crosses privilege/network boundaries.
Use when commands cross batch, PowerShell, cmd, Bash, native executable, subprocess, quoting, environment, or exit-code boundaries.