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Claude Skills by Intense-Visions

github.com/Intense-Visions
2,869 skillsA× 2,850B× 190 installs1,218 views
Design Font PairingA

> Combining typefaces — contrast principles, superfamilies, serif+sans pairing rules, pairing by x-height and proportion, limiting to 2-3 families

designgoexpress
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20
Design Form UxA

> Form design beyond labels — progressive disclosure, inline validation timing, smart defaults, forgiving formats, single-column superiority, error recovery

documentationrustgo
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20
Design Gestalt Closure ContinuityA

> Pattern completion — the brain fills gaps in incomplete shapes (closure) and follows smooth paths over abrupt changes (continuity), with implications for icons, progress indicators, and visual flow

designgoaws
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20
Design Gestalt Common FateA

> Motion grouping — elements that move or change together are perceived as a unit, with implications for animation, loading states, and batch operations

designjavascriptgo
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20
Design Gestalt Figure GroundA

> Depth perception — distinguishing foreground from background, ambiguous figure-ground as a design tool, z-axis ordering, overlay and modal perception

developmentgoexpress
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20
Design Gestalt ProximityA

> Spatial grouping — elements near each other are perceived as related, controlling group membership through distance, with common region as a proximity amplifier

designawsrefactoring
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Design Gestalt SimilarityA

> Visual kinship — elements sharing color, size, shape, or texture are perceived as related, creating categories without explicit labels

designrustgo
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20
Design Grid SystemsA

> Grid theory — column, modular, baseline, and compound grids, gutter rhythm, and breaking the grid intentionally for emphasis

developmentgodocumentation
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20
Design I18n DesignA

> Designing for internationalization — text expansion, RTL layout, icon cultural sensitivity, date/number/currency formatting, pseudolocalization testing

developmentjavascriptgo
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20
Design IconographyA

> Icon design principles — optical sizing, stroke consistency, pixel grid alignment, metaphor clarity, icon families, filled vs outlined states, and icon as a systematic visual language

designgoangular
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20
Design Illustration StyleA

> Illustration system design — style consistency, spot vs. hero illustrations, illustration as brand voice, abstract vs. representational choices, and illustration tokens for systematic production

designgoexpress
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20
Design Imagery PhotographyA

> Image in design — art direction, aspect ratios, focal point composition, image treatments (duotone, overlay, blur), placeholder strategy, and the role of image as hero vs. supporting element

designrustgo
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20
Design Information ArchitectureA

> Structuring information — card sorting, tree testing, mental models, labeling systems, organization schemes, findability

businessgotesting
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20
Design Loading PatternsA

> Perceived performance — skeleton screens, progressive loading, optimistic rendering, shimmer effects, content-first loading, perceived vs actual speed

developmentjavascriptrust
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20
Design Material Design 3A

> Google's adaptive design language covering dynamic color extraction from wallpaper, HCT-based tonal palettes, elevation through tonal surface color rather than drop shadows, shape theming with corner families, and choreographed motion with shared-axis transitions.

designgorails
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Design Micro InteractionsA

> Small moments that delight — trigger, rules, feedback, loops/modes (Dan Saffer's framework), when micro-interactions aid usability vs decoration

designjavascriptgo
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20
Design Motion PrinciplesA

> Purposeful animation — Disney's 12 principles adapted for UI, easing curves, duration guidelines, choreography, motion as feedback vs decoration, reducing motion

designjavascriptgo
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20
Design Naming ConventionsA

> Design system nomenclature for semantic and descriptive names, color naming, size naming, and maintaining consistent vocabulary across design and code.

designgoreact
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20
Design Navigation UxA

> Wayfinding — navigation models (hub-spoke, hierarchy, flat, content-driven), persistent vs contextual nav, breadcrumbs, information scent

developmentgoaws
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20
Design Palette ConstructionA

> Building functional palettes — primary/secondary/accent selection, neutral scales, semantic colors, and tint/shade generation for production design systems

designgoruby
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20
Design Parallax ScrollA

> Scroll-driven depth — rate-differential parallax, scroll-triggered reveals, sticky sections, scroll narrative, performance constraints, motion sensitivity

developmentjavascriptrust
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20
Design ReadabilityA

> Optimizing for reading — line length (measure), line height (leading), paragraph spacing, text alignment, hyphenation, and reading patterns (F-pattern, Z-pattern)

designgodebugging
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20
Design Responsive StrategyA

> Responsive as a design decision — content-first breakpoints, progressive disclosure, and treating every viewport as a first-class design target

designgotesting
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20
Design Responsive TypeA

> Type across viewports — fluid typography with CSS clamp(), viewport-relative scaling, minimum readable sizes, and maintaining hierarchy across breakpoints

developmentjavascriptgo
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20
Design State DesignA

> UI state inventory — empty, loading, partial, error, success, offline, disabled, read-only, and how each state communicates system status

designrustgo
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20
Design Token ArchitectureA

> Token taxonomy covering primitive, semantic, and component tokens with naming conventions, aliasing chains, theme switching, and the token-to-code pipeline.

designjavascriptgo
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20
Design Transitions TimingA

> Temporal design — enter/exit asymmetry, stagger patterns, easing functions (ease-out for enter, ease-in for exit), duration by element size, interruptibility

designjavascriptgo
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20
Design Type ScaleA

> Mathematical type scales — modular, major third, perfect fourth, golden ratio, custom scales, and when each is appropriate

designgoexpress
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20
Design Typographic HierarchyA

> Establishing reading order through type — size, weight, color, spacing, case, and position as hierarchy signals

designgoaws
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20
Design Typography FundamentalsA

> Anatomy of type — x-height, ascenders, descenders, counters, serifs, stroke contrast, optical sizing, and how anatomy affects readability

designgodebugging
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20
Design Visual HierarchyA

> Directing attention through size, color, contrast, position, isolation, and motion — the system that tells the eye where to go first, second, and third

designrustgo
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20
Design Web FontsA

> Font loading strategy — performance vs. FOUT/FOIT, variable fonts, subsetting, system font stacks, and font-display options

developmenttypescriptpython
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20
Design WhitespaceA

> Space as a design element — macro vs. micro whitespace, breathing room, density control, and whitespace as a signal of quality and luxury

designrefactoringdocumentation
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20
Detect Design DriftA

> Detect design-system drift — hardcoded values where tokens exist, and raw HTML primitives where registered components exist. The rule-based floor of design-pipeline (detect half). Reports findings; never modifies source. Pairs with a separate align-design-system fixer skill (deferred to a sibling sub-project).

designnodeexpress
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Docs CraftA

> LLM-judgment critique of documentation quality — the ceiling counterpart to the rule-based documentation floor (harness-detect-doc-drift / harness-check-docs / harness-docs-pipeline, which enforce existence, link freshness, and coverage). The direct structural twin of harness-design-craft: the floor keeps docs from being broken; docs-craft asks whether they are any good. Emits 3-axis findings (tier × impact × confidence per ADR 0019).

documentationgoapi
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20
Drizzle Filtering PatternA

> Filter Drizzle queries with eq(), and(), or(), between(), sql template tag, and custom conditions

databasestypescriptsql
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20
Drizzle MigrationsA

> Manage Drizzle schema evolution with drizzle-kit generate/push/migrate and introspect

databasestypescriptbash
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Drizzle Performance PatternsA

> Optimize Drizzle queries with prepared statements, db.batch(), explain analysis, and join-based N+1 avoidance

databasestypescriptgo
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Drizzle Query BuilderA

> Compose type-safe SQL with Drizzle's fluent query builder for select, insert, update, and delete

databasestypescriptsql
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20
Drizzle Raw SqlA

> Execute raw SQL safely in Drizzle with the sql template tag, db.execute(), and placeholder()

databasestypescriptrust
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20
Drizzle Relations PatternA

> Define Drizzle relations with relations(), one(), many(), references(), and inferred types

databasestypescriptsql
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20
Drizzle Schema DefinitionA

> Define Drizzle ORM schemas with pgTable/mysqlTable/sqliteTable, column types, indexes, and constraints

databasesjavascripttypescript
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20
Drizzle TransactionsA

> Execute atomic Drizzle operations with db.transaction(), nested transactions, and rollback semantics

databasestypescriptsql
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20
Drizzle With NextjsA

> Integrate Drizzle with Next.js using Neon/Vercel Postgres, edge runtime, and connection pooling

databasestypescriptbash
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Events Event SchemaA

> Define and evolve event schemas using a schema registry with Avro, Protobuf, or JSON Schema.

testingtypescript
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20
Events Event StormingA

> Run event storming workshops to discover domain events, commands, and bounded contexts.

developmenttypescriptdatabase
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20
Events IdempotencyA

> Handle duplicate message delivery safely using idempotency keys and deduplication stores.

businesstypescriptgo
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20
Events Kafka PatternsA

> Produce and consume Kafka messages with partitioning, consumer groups, and offset management.

businesstypescriptgo
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Events Message QueueA

> Use message queues for reliable async delivery with competing consumers and dead letter queues.

businesstypescriptnode
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Events Outbox PatternA

> Reliably publish domain events using the transactional outbox and CDC polling approach.

databasestypescriptgo
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20